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Worms 3D Classic

File #966, Viewed 2032 Time(s)

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File rate
1 / 5
Total Members Voted: 1
Name: Worms 3D Classic
Type: Soundbank
Author: -
Submitted by: United States nadiya8040

Click to download: (Downloaded 785 time(s))
Worms 3D Classic.rar

Downloaded 785 time(s).

Time: June 01, 2016, 11:50 PM
Description:
Classic Soundbank from Worms 3D,

Author Topic: File #968, Whos gonna die first?  (Read 1607 times)

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Offline Hurz

File #968, Whos gonna die first?
« on: June 05, 2016, 08:19 PM »
hmm

Offline XanKriegor

Re: File #968, Whos gonna die first?
« Reply #1 on: June 06, 2016, 05:39 PM »
Hmm... i made 10-15 iterations of this and still cant see any logic. It seems random for me.

Offline StepS

Re: File #968, Whos gonna die first?
« Reply #2 on: June 19, 2016, 12:37 PM »
Coordinates are not integer numbers. Depending on how a worm was placed with the teleport, and how it was affected by the explosion, there can be microscopic differences.
The easiest way to test this would be making a px script that places all worms at specific coordinates and kills them artificially.
To test whether this depends on randomness, changing the logic seed for every game would tell the answer.
« Last Edit: June 19, 2016, 12:40 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline XanKriegor

Re: File #968, Whos gonna die first?
« Reply #3 on: June 19, 2016, 12:56 PM »
I have an idea how to do this w/o PX, gonna try soon.

Offline Xrayez

Re: File #968, Whos gonna die first?
« Reply #4 on: June 19, 2016, 01:34 PM »
Is this a new Russian roulette scheme?  :)