Started by Deadcode, December 19, 2012, 03:48 PM
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Quote from: Berria on December 20, 2012, 08:52 AMwhen i instaled this update i was cut off rubber worm, px, and few .dll files which wason list.
Quote from: Berria on December 20, 2012, 08:52 AMafter it i cant play even offline coz game is laggin, it looks wierd. screen is just working slowlly D;
Quote from: Berria on December 20, 2012, 08:52 AMwhen i instaled this update i was cut off rubber worm, px, and few .dll files which wason list. after it i cant play even offline coz game is laggin, it looks wierd. screen is just working slowlly D;
Quote from: DeathInFire on December 20, 2012, 01:58 PMMy worms runs really smooth now with Direct3D 9 (Shader), great update.
Quote from: Deadcode on December 19, 2012, 03:48 PMFixes[DC] When a host enabled one of the "test versions" (BattyRope, RacingStuff, etc.), this state was meant to persist both through multiple rounds and new matches, as if the enabled test version were part of the scheme. However, it did not persist through new matches.
Quote from: franz on December 20, 2012, 11:42 PMQuote from: Deadcode on December 19, 2012, 03:48 PMFixes[DC] When a host enabled one of the "test versions" (BattyRope, RacingStuff, etc.), this state was meant to persist both through multiple rounds and new matches, as if the enabled test version were part of the scheme. However, it did not persist through new matches.everyone just remember you'll now need to disable this manually at the end of say a TTRR with /racingstuff, otherwise you'll start walking through enemy worms if you play like a Team17 after ^^ (this just happened to me and Bonhert tonight).
Quote from: Deadcode on December 19, 2012, 03:49 PM[DC] When a Double Time crate is collected during retreat, the remaining retreat time is now doubled.[DC] When a Double Time crate is collected by an animal, the animal's remaining fuse time is now doubled.
Quote from: MonkeyIsland on December 22, 2012, 06:22 PMAre you sure? I got confused with that one too. But it is about retreat time, kaos has no retreat time. eh?
Quote from: Statikbarman's fails are best
Quote from: Alien on December 22, 2012, 06:19 PMQuote from: Deadcode on December 19, 2012, 03:49 PM[DC] When a Double Time crate is collected during retreat, the remaining retreat time is now doubled.[DC] When a Double Time crate is collected by an animal, the animal's remaining fuse time is now doubled.hahaha damn lolnow i can forget this cheap tactic in kaos, to get double time for the next turn. xd
Quote from: avirex on December 19, 2012, 03:58 PMThank you for alll your hard work
Quote from: nino on December 19, 2012, 04:05 PMGood job and Thanks Puto
Quote from: chakkman on December 19, 2012, 04:13 PMNice stuff, thanks.
Quote from: franz on December 19, 2012, 10:45 PMGreat Job well done Deadcode CyberShadow, managing all these details and fixes could drive lessers crazy
Quote from: van on December 19, 2012, 11:17 PMThis is awesome.* van *awaits borderless wk module*
Quote from: Tomi on December 20, 2012, 09:39 AMThx guys!
Quote from: Random00 on December 20, 2012, 11:17 AMpfffff, this sucks big time. cant blame lags anymore for sucking badly nah, really good job guys. love it
Quote from: Alien on December 22, 2012, 06:19 PMf@#! that, anyway good job guys !!!