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W:A v3.7.0.0 Released

Started by Deadcode, December 19, 2012, 03:48 PM

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Kaleu




Hussar

when i instaled this update i was cut off rubber worm, px, and few .dll files which wason list. after it i cant play even offline coz game is laggin, it looks wierd. screen is just working slowlly D;

CyberShadow

Quote from: Berria on December 20, 2012, 08:52 AM
when i instaled this update i was cut off rubber worm, px, and few .dll files which wason list.
See here for an explanation why some modules won't work after updating: http://blog.worms2d.info/wormkit-and-3-6-30-0
It was written for a previous update, but the general idea applies to all updates.
Quote from: Berria on December 20, 2012, 08:52 AMafter it i cant play even offline coz game is laggin, it looks wierd. screen is just working slowlly D;
See my post above to AlTarf.

Tomi

Salut lags! It wasn't bad with you, but I know this will be better for both of us!

Thx guys! ;)

Random00

pfffff, this sucks big time. cant blame lags anymore for sucking badly :D

nah, really good job guys. love it :)

StepS

Quote from: Berria on December 20, 2012, 08:52 AM
when i instaled this update i was cut off rubber worm, px, and few .dll files which wason list. after it i cant play even offline coz game is laggin, it looks wierd. screen is just working slowlly D;
what renderer do you use? have you tried different renderers, especially Direct3D 9?
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Anubis

My worms runs really smooth now with Direct3D 9 (Shader), great update. :)

chakkman

Quote from: DeathInFire on December 20, 2012, 01:58 PM
My worms runs really smooth now with Direct3D 9 (Shader), great update. :)

Yep.  :)

franz

    Quote from: Deadcode on December 19, 2012, 03:48 PM
    Fixes
    • [DC] When a host enabled one of the "test versions" (BattyRope, RacingStuff, etc.), this state was meant to persist both through multiple rounds and new matches, as if the enabled test version were part of the scheme. However, it did not persist through new matches.

    everyone just remember you'll now need to disable this manually at the end of say a TTRR with /racingstuff, otherwise you'll start walking through enemy worms if you play like a Team17 after ^^  (this just happened to me and Bonhert tonight).

    Casso

    Quote from: franz on December 20, 2012, 11:42 PM
      Quote from: Deadcode on December 19, 2012, 03:48 PM
      Fixes
      • [DC] When a host enabled one of the "test versions" (BattyRope, RacingStuff, etc.), this state was meant to persist both through multiple rounds and new matches, as if the enabled test version were part of the scheme. However, it did not persist through new matches.

      everyone just remember you'll now need to disable this manually at the end of say a TTRR with /racingstuff, otherwise you'll start walking through enemy worms if you play like a Team17 after ^^  (this just happened to me and Bonhert tonight).

      It's happened to me too in a Cup games with Chakkman lmao

      Alien

      Quote from: Deadcode on December 19, 2012, 03:49 PM
      • [DC] When a Double Time crate is collected during retreat, the remaining retreat time is now doubled.
      • [DC] When a Double Time crate is collected by an animal, the animal's remaining fuse time is now doubled.

      hahaha damn lol

      now i can forget this cheap tactic in kaos, to get double time for the next turn. xd

      f@#! that, anyway good job guys !!! ;)

      MonkeyIsland

      Are you sure? I got confused with that one too. But it is about retreat time, kaos has no retreat time. eh?
      Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

      Alien

      Quote from: MonkeyIsland on December 22, 2012, 06:22 PM
      Are you sure? I got confused with that one too. But it is about retreat time, kaos has no retreat time. eh?

      somehow that's true, now i am not so sure about that. ;p
      yet, i didn't tested the new update.

      barman

      It's not yet possible to use rubberworm with the new update, I think?
      My WA compilation videos: 2007 2013
      My photography work

      Quote from: Statikbarman's fails are best

      Deadcode

      #29
      Quote from: Alien on December 22, 2012, 06:19 PM
      Quote from: Deadcode on December 19, 2012, 03:49 PM
      • [DC] When a Double Time crate is collected during retreat, the remaining retreat time is now doubled.
      • [DC] When a Double Time crate is collected by an animal, the animal's remaining fuse time is now doubled.

      hahaha damn lol

      now i can forget this cheap tactic in kaos, to get double time for the next turn. xd

      Actually, grabbing Double Time during a retreat or with a Super Sheep used to do nothing at all. The Double Time was not buffered in your inventory for the next turn; it was instantly set to 0 ammo.

      The only time when a Double Time can be saved for your next turn is if it's collected while the team is no longer in control. It was like this before and still is now.

      Quote from: avirex on December 19, 2012, 03:58 PM
      Thank you for alll your hard work
      Quote from: nino on December 19, 2012, 04:05 PM
      Good job and Thanks Puto  ;D
      Quote from: chakkman on December 19, 2012, 04:13 PM
      Nice stuff, thanks.  :)
      Quote from: franz on December 19, 2012, 10:45 PM
      Great 8) Job well done Deadcode CyberShadow, managing all these details and fixes could drive lessers crazy
      Quote from: van on December 19, 2012, 11:17 PM
      This is awesome.
      * van *awaits borderless wk module*
      Quote from: Tomi on December 20, 2012, 09:39 AM
      Thx guys! ;)
      Quote from: Random00 on December 20, 2012, 11:17 AM
      pfffff, this sucks big time. cant blame lags anymore for sucking badly :D

      nah, really good job guys. love it :)
      Quote from: DeathInFire on December 20, 2012, 01:58 PM
      My worms runs really smooth now with Direct3D 9 (Shader), great update. :)
      Quote from: Alien on December 22, 2012, 06:19 PM
      f@#! that, anyway good job guys !!! ;)

      Thanks :) And you're very welcome!