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April 28, 2024, 02:53 PM

Author Topic: W:A v3.7.2 Released  (Read 27365 times)

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Offline StepS

Re: W:A v3.7.2 Released
« Reply #75 on: March 24, 2013, 09:09 PM »
not a version... it's a module
Lol. It's a version of a module or whatever, I think it was clear from the beginning lol. Nvm.
it's not a version of a module... it's another module. can't you see the damn filenames?
as i said, if it doesn't work, bl then, no other solution. if it works from snooper, use snooper, etc.

As I've said before, I'd had only wkWormnat2.dll in my folder and no any wkwormnat2ex.dll before you gave me one.
rofl, we all know this, but what we ask now is to delete that wkWormnat2.dll, and you are resisting. do you take at least a little time to understand what each sentense means? instead of shouting something without even thinking first.

I just tried both original and modified WormNAT2, and they all work perfectly, there was not even a little delay while creating the hosts. I'm sorry but I don't know a solution to your problem.

I'm gonna wait for Deadcode's reply if he will do.
WormNAT2 is CyberShadow's module, as well as wkPackets. before creating a host, WA connects to the proxy server in order to get hosting port and establish a working connection, as well as get GameId from WormNET. if you have timeouts then it means that your network is certainly blocking something. and it's not about software firewalls: they're just a tiny border compared to what is happening on ISP level. it could be an unannounced change in your ISP, whatever. if you can't host without WormNAT2 it already means that you are unable to communicate normally.
« Last Edit: March 24, 2013, 09:25 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline argo

Re: W:A v3.7.2 Released
« Reply #76 on: March 24, 2013, 09:55 PM »
rofl, we all know this, but what we ask now is to delete that wkWormnat2.dll, and you are resisting.
I'd had no idea how it is supposed to help, but even after I've done so the game has been referred to my 'not real' IP address, not to proxy.worms2d.com.
do you take at least a little time to understand what each sentense means? instead of shouting something without even thinking first.
<3 you bro, no need to be rude, I think you misunderstood something in my post. Btw
what we ask
Is there someone else writing from your profile?
WormNAT2 is CyberShadow's module, as well as wkPackets.
That's good to know, I hope he will read our (my and AlTarf's) issue.

Offline StepS

Re: W:A v3.7.2 Released
« Reply #77 on: March 25, 2013, 02:44 PM »
Can you at least explain what the difference/s between the original WormNAT2 and the Ex one is/are? Why would you link him to that module, WormNAT2 is already being provided on its official site. I get a few chances when using WormNAT2 original, with the Ex one, none. Well anyway, I thought Ex served the purpose of hosting through snooper? Once it changes its name to "Ex" I can't host through the game.
WormNAT2Ex is a custom module rewritten in C++ which supports snooper hosting: it provides command-line interface in order to be able to host Direct IP games that are using WormNAT2: in our case it's snooper. As I already said, the default version which comes with Wheat Snooper has an issue which prevents it to host using the game on some systems. it produces the timeout error, which is exactly what argo is having now. the archive I've linked to has a fixed version which works regardless. If nothing works, I already said that there's no other solution for him. This is the only timeout issue which is known and easily resolvable.

I'd had no idea how it is supposed to help, but even after I've done so the game has been referred to my 'not real' IP address, not to proxy.worms2d.com.
then you're doing something wrong, isn't it?

Is there someone else writing from your profile?
Altarf said that, didn't you see?

no need to be rude
the problem is that it's not me being rude but of some people thinking I'm being rude. so it's not really my problem :(

Have you tried running WA 3.6.31.0 (right now), including WormNAT2 with WormKit and trying to host from there? then switch back to newest update and try the same. if it works, then your problem will have some sense at least.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Muzer

Re: W:A v3.7.2 Released
« Reply #78 on: March 25, 2013, 07:32 PM »
"since madCHook.dll is necessary to host by default I kept it there, though the fact that it comes with WormNAT2's rar is a bit confusing."


...madCHook is only used by WormKit modules, it's not necessary to host without WormNAT2. If you have WormNAT2 or any other WormKit modules that use it to hook code, it IS necessary.

Offline Husk

Re: W:A v3.7.2 Released
« Reply #79 on: March 25, 2013, 07:39 PM »
using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...

Offline StepS

Re: W:A v3.7.2 Released
« Reply #80 on: March 25, 2013, 07:58 PM »
using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...
it's Wheat Snooper's bug, please see recent pages.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline StepS

Re: W:A v3.7.2 Released
« Reply #81 on: March 25, 2013, 08:00 PM »
madCHook.dll came with the game, if I delete it from the folder an error message pops up saying that it's missing, that it's needed to run up the game.
it came with WormKit, but not with the game. it is required for many modules to work.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Kaleu

Re: W:A v3.7.2 Released
« Reply #82 on: March 26, 2013, 06:39 AM »
I had the time out error hosting in-game too, now I downloaded the version provided by steps and I can host normally, thanks.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline StepS

Re: W:A v3.7.2 Released
« Reply #83 on: March 26, 2013, 09:39 AM »
Im glad it helped
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Husk

Re: W:A v3.7.2 Released
« Reply #84 on: March 26, 2013, 12:17 PM »
using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...

Ignoring unrecognised command-line parameter ("/wnat2")

then I click ok

and comes:

Ignoring unrecognised command-line parameter ("764-3328-3416")

Offline StepS

Re: W:A v3.7.2 Released
« Reply #85 on: March 26, 2013, 01:05 PM »
using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...

Ignoring unrecognised command-line parameter ("/wnat2")

then I click ok

and comes:

Ignoring unrecognised command-line parameter ("764-3328-3416")

using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...
it's Wheat Snooper's bug, please see recent pages.

Wheat snooper does not do /wkargs to silent pass arguments, which is why WA is arguing. old WormKitDS loaded it before W:A, so it had a chance to self-destroy and W:A wouldn't notice anything.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline StepS

Re: W:A v3.7.2 Released
« Reply #86 on: March 26, 2013, 06:09 PM »
actually I just realized. if this didn't happen on 3.7.0.0 but happens on 3.7.2.1 then it could have something to do with how the /open feature works. it has to monitor the host name, address or something. i'm not sure how it communicates with WormNAT2. so indeed there can be fails, just I don't have this problem as I already said.
sorry guys
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Mega`Adnan

Re: W:A v3.7.2 Released
« Reply #87 on: March 30, 2013, 02:23 PM »
Damn it guys!!!
WHEN U GONNA MAKE UPDATE FOR PROJECT X ?!?!?!
xDDD



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline LeTotalKiller

Re: W:A v3.7.2 Released
« Reply #88 on: March 30, 2013, 03:01 PM »
Damn it guys!!!
WHEN U GONNA MAKE UPDATE FOR PROJECT X ?!?!?!
xDDD

Once Entuser gets back to WA and works on it.

Offline StepS

Re: W:A v3.7.2 Released
« Reply #89 on: March 30, 2013, 09:37 PM »
never
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]