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March 29, 2024, 09:00 AM

Author Topic: Worms Armageddon v3.8 Released  (Read 79690 times)

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Offline Tomtysti

Re: Worms Armageddon v3.8 Released
« Reply #15 on: July 16, 2020, 08:32 PM »
This is amazing, than you guys  :-*

Offline Idaho

Re: Worms Armageddon v3.8 Released
« Reply #16 on: July 16, 2020, 09:18 PM »
Thank you so much, the community is forever grateful for your work guys  8)

Offline lolicon-guy

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Re: Worms Armageddon v3.8 Released
« Reply #17 on: July 16, 2020, 09:19 PM »
Man, with all this polish-up (if that's intelligible), I love every detail so far, but I miss seeing some /help for when you host by yourself, I think  :D . I mean it in regards of intuitivity, it was very difficult to know about /open or /ts for a newbie, it's not something you could learn through the game or its features/files on its own, you have to read the wiki or have a friend that knows.
I mean, you already made an interface to RubberWorm stuff, so why couldn't those commands be better accessable through Help bot? :X
No in-game kicking? I doubt it will be a thing in HB anytime soon then...

But I'm nitpicking here, smooth roping is damn priceless here.

Offline SigmaTel71

Re: Worms Armageddon v3.8 Released
« Reply #18 on: July 16, 2020, 09:26 PM »
HELL YEAH! ;D
Hello, Moto! :D

Online Triad

Re: Worms Armageddon v3.8 Released
« Reply #19 on: July 16, 2020, 10:02 PM »
Quote
[DC] It is now possible to save a snapshot of the current map in-game. The map is saved in its current destroyed/augmented state, with the water level set to its precise current level.

Quote
[DC] It is now possible for the host in an online game to add CPU teams. The game will only be allowed to start if all clients present support this feature.

Quote
[DC,CS] Maximum rope speed (fixed-point) – The maximum speed at which a worm with a Ninja Rope or Bungee attached can move, in pixels per frame. A value of zero disables the limit. The default is 16.

Nice. Just skimmed through and there seems to be really interesting new features. Great work guys. Thank you for your huge support for this community.



Offline Hurz

Re: Worms Armageddon v3.8 Released
« Reply #20 on: July 16, 2020, 10:37 PM »
 :-* wow

Offline nino

Re: Worms Armageddon v3.8 Released
« Reply #21 on: July 16, 2020, 10:40 PM »
Thanks ae Deadcode and nice komo's post!!!  :D :D :D
You Are Losing Time Reading my Signature.

Offline Kradie

Re: Worms Armageddon v3.8 Released
« Reply #22 on: July 16, 2020, 10:41 PM »
Someone said that the update would include time-stamps in direct chat XD!
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Offline StepS

Re: Worms Armageddon v3.8 Released
« Reply #23 on: July 16, 2020, 10:45 PM »
Someone said that the update would include time-stamps in direct chat XD!
It can be done using reg tweaks or a custom format through registry.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline ohms

Re: Worms Armageddon v3.8 Released
« Reply #24 on: July 16, 2020, 11:33 PM »
Thank you!  :D

Offline TheKaren

Re: Worms Armageddon v3.8 Released
« Reply #25 on: July 16, 2020, 11:56 PM »
Thanks ae Deadcode and nice komo's post!!!  :D :D :D

Lmfao I was thinking, this post makes my longest post look like the average punters smallest post :o

And this is probably the ONLY TIME in the history of this website people will actually read the whole thing properly :D

For real though, the layout of that post made me harder than any my ex's could...

Absolutely fantastic job, now I need to get my old keyboard back and enjoy this!

The work you guys have done and continue to do is appreciated beyond measure, you guys are pretty much single handedly responsible for keeping this game alive for as long and i'm sure many would agree it's been the best game of our lives, it will always be remembered until the day I die :)

Offline Muzer

Re: Worms Armageddon v3.8 Released
« Reply #26 on: July 16, 2020, 11:58 PM »
For those who haven't read the full changelog, we made a wiki page outlining the highlights of 3.8's new features:

https://worms2d.info/Worms_Armageddon_3.8_Features

Offline darekols

Re: Worms Armageddon v3.8 Released
« Reply #27 on: July 17, 2020, 12:59 AM »
For me Steam in-Game Ovelay doesn't work in Game, but in Menu works fine.

Offline Muzer

Re: Worms Armageddon v3.8 Released
« Reply #28 on: July 17, 2020, 01:10 AM »
For me Steam in-Game Ovelay doesn't work in Game, but in Menu works fine.

Which renderer are you using? You should have best results with Direct3D 9 (shader) in terms of the Steam overlay etc.

Offline TheWalrus

Re: Worms Armageddon v3.8 Released
« Reply #29 on: July 17, 2020, 01:32 AM »
Wow that is a lot of fixes

That will hold off the 4.0 complainers for at least.....a few weeks

Great job team