Ok, I have some spare time on my hands, so i'm going to write some BnG tips for anyone who does not know any of these tips, some are basic, some are a little more technical or something some people wouldn't think of.
1. No wind zook acts more or less exactly like a grenade, for example, a 4s full power grenade will do the same as a no wind zook, except a zook will go a couple pixels further, for example, you just tried a 4s full power grenade, it hit the last couple of pixels of a branch on a tree, if you get no wind zook next turn, do the same aim as the 4s grenade, and do full power, it should clear the tree *note - this only works after a certain amount of distance* which you can figure out yourself.
2. If you hit with a 3s grenade and it's an impact shot, you could always re-aim to the exact same aim, select 4s with lg, and aim a very little amount further, and I do mean VERY LITTLE, and just figure out the power.
3. The aim for a 4s max bounce lg floorbank shot is usually the same angle as a 5s LG nade flipped upside down with 4s, max bounce and a bit more pwoer.
4. A 5s lg grenades aim is just a little further than a 4s full power shot aim.
5. Those 5s max bounce grenades you see when they bounce roughly in the middle of both worms then back up over and hits, is the same aim as a 4s full power grenade, however after a certain distance between worms, you will have to aim the smallest amount less than a 4s full power shot.
6. Re-aiming, a quick, easy and fair way of re-aiming a shot that everybody should know - where the aim was correct but the power was wrong, OR power was right, just the aim was off slightly, instead of just moving the cursor and trying to guess the aim again, put your thumb (or another finger) over the cursor, move it back to vertical or 45 degrees, and you will find the same aim again easy, and you can adjust, being able to do this within 3-4 seconds, still leaving you plenty time to think of your shot, or where you went wrong.
7. A no wind LG zook at full power, is aimed at half the distance of a full power 4s grenade.
8. 1 wind (facing you) zook shots - these can be done with the same aim as a 3s grenade, the power needed for them to hit are usually around 90%-100% depending on how much distance is between the worms.
9. ALWAYS go for the push-shot, always try to control your opponents angle by limiting it, sometimes the best shot isn't always full damage, if you can master push-shots, you master league games, although it happens alot unexpectedly or will happen anyway because of where they stand, knowing what type of shot to use and when to use it can help ALOT.
I hope you enjoy these tips and I hope they help, however I won't give out all my trade secrets
Thanks, Komo.