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Author Topic: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread  (Read 6024 times)

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Offline Dream Trance

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #15 on: December 10, 2014, 02:26 PM »
Confirmed list of players who already signed-in for season 2 in chronological order:

DreamTrance
Kayz
nickynick
Hurz
Asbest
ZexorZ
Berria
Magnificent
Shadow6x
MarianRV

Offline Dream Trance

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #16 on: December 10, 2014, 03:48 PM »
There was an idea of manual placement before each round instead of random one, but majority of top players was against it.

I also have the idea for a new point award (actually a penalty lol).

It can be hard to follow probably, but can be a nice statistic of accuracy: number of self-killed worms (counted cumulatively from each round).

The idea is to create a count of how many worms certain player killed himself whether it's while killing his opponent or by accident (it may also include the self-surrendered worms, but not necessarily).

What do you think of it? It would be a balancing "penalty award" to survivor worms so it will prioritize multikill combos and quick wins even more I guess.

Offline LeTotalKiller

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #17 on: December 10, 2014, 06:46 PM »
Imo it's enough that suiciding already costs them a survivor worm point if they win; and if they lose, well, that helps the opponent.
« Last Edit: December 10, 2014, 06:49 PM by LeTotalKiller »

Offline o

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #18 on: December 11, 2014, 01:43 AM »
Kaos is my life. im in

Offline Felo

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #19 on: December 12, 2014, 02:34 AM »
I'm in  ;D

Offline Dream Trance

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #20 on: December 12, 2014, 03:38 AM »
Confirmed list of players who already signed-in for season 2 in chronological order:

DreamTrance
Kayz
nickynick
Hurz
Asbest
ZexorZ
Berria
Magnificent
Shadow6x
MarianRV
o
Felo

Soon enough I will post all the infos you will ever need and you can discuss it so some things may get possibly altered. Also more season 1 tributes will get published soon.

If we reach 16 we can do a tournament with 4x4 groups or still a regular league or both, 3 months event.

Players who want to participate just in the tournament (less games) also state that, and all the others who want a regular season with lots of games to be played will play a league also (so 2 formats for season 2 possible).

Offline Dream Trance

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #21 on: December 12, 2014, 05:47 PM »
SCHEME SPECIFICATION

The scheme will be classic kaos as we all know, although I tweaked some options which were a bit unstable to add more professionalism for the official event needs.

The games will be played at 3 victories.


Weapons:

Full roster of weapons can be collected in crates although Sheep Strike & Concrete Donkey are locked for use due to their overpowered nature.

Also Earth Quake, Nuclear Test and Armageddon weapons are not appearing in crates. These weapons are also unnecessary in kaos scheme for obvious reasons.

Ninja Rope has 1 star power (limited angle and 1 shot only).

Probabilities of normal weapons are unified, super weapons have smaller probability rates.


Utilities:

Utility probability setting is altered by kaosmod4 setting.

kaosmod4 (no Damage*2 & Crate Shower)
-------------

Fast Walk (25%)
Laser Sight (25%)
Low Gravity (20%)
Crate Spy (10%)
Jet Pack (10%)
Double Time (5%)
Invisibility (5%)
Crate Shower (0%)
Damage*2 (0%)


Damage*2 is off so overpowered lucky attacks will not be possible to make use of actual skills.

Crate Shower is to make collecting of the crates harder and to provide less explosions / chain-reactions possible.


The full scheme specification is listed below:

Wins Required: 3
Turns Length: 60 Seconds, no Retreat Time, no Hotseat Delay
Worm Placement: Random
Moving Order: Worm Select
Starting Energy: 200
Initial Weapons: Infinite Bungee
Stockpiling: Yes
Sudden Death:    No
Land Objects: No, although map complexity should be set to maximum (10 setting in map-menu)
Fall Damage: Yes

a] Crate types probabilities
----------------------------------

Weapon Crates: 100
Utility Crates: 80
Health Crates: 60

b] Crate settings
---------------------

Weapons Power: Default, except of Ninja Rope having 1 star power
Utilities Power:    Default
Health Crate Value: 100

c] Rubberworm commands
---------------------------------

sdet (shot doesn't end turn mode)
ldet (loss-of-control doesn't end turn mode)
fdpt (firing doesn't pause timer)
flamelimit25500 (maximum amount of 25500 weapon-generated flames on map, also allows Napalm Strike not to make Petrol Bomb fire dissapear)
craterate10 (maximum of 10 crates falling on terrain each turn - approximately 6-7 in reality)
cratelimit50 (maximum of 50 crates allowed on map at a time)
kaosmod4 (command altering utilities probabilities, fully explained above)

Offline Dream Trance

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #22 on: December 12, 2014, 05:48 PM »
GLOBAL SCORING SYSTEM


This interesting system was carefully prepared and balanced and allows to enhance the worth of kaos event experience, it also motivates to increase the level of both skillful and tactical gameplay on kaos scheme.

These points will be applied and announced by the assigned hosts of the league. You can always question it at any moment though once you spot any ommision.

The so called "global score" will consist of:

- so called "basic points" that will rank you in the league / championship format event (depending on a format that will be played).

- so called "performance points" that will show how skilled player you are in general at this scheme and will add to your global earnings in the long term.

Global scoring can be also altered by penalty points described at the bottom of this section.

Once playoffs begin, only the merged global scoring will be used for top 4 players.


BASIC POINTS EXPLANATION
------------------------

You will get so called "basic points" directly for results of your games

3-0 = 8 points
3-1 = 6 points
3-2 = 4 points
2-3 = 1 point

Penalty points
--------------

1-3 = (-1) point
0-3 = (-3) points


PERFORMANCE POINTS SYSTEM
-------------------------

You will get so called "performance points" for achievements you manage to accomplish in your games.

AWARDS
------

Awards applied DURING a round
-----------------------------

Multikill combos awards:
-----------------------

4 points for each 4 kill combo per turn performed in a game

5 points for each 5 kill combo per turn performed in a game

6 points for each 6 kill combo per turn performed in a game

7 points for each 7 kill combo per turn performed in a game

8 points for each 8 kill combo per turn performed in a game


Ultimate killer award:
---------------------

20 points for killing all 8 enemy worms in 1st turn of the round without losing all own worms (winning round directly).


Collector awards:
----------------

2 points for collecting at least 100 crates in one round.

If another player also collects at least 100 crates - noone will receive points.


Map cleaning award:
------------------

1 point for collecting / destroying ALL crates by the turn-time end.


Awards applied AFTER each round
-------------------------------

Fast win awards:
---------------

These awards will be based on the team-vanishing sound moment. This usually happens approximately 7 seconds before the mid-round lobby roundtime displayed.

3 points for winning a round lasting exactly or more than 10 minutes, but less than 15 minutes.

5 points for winning a round lasting exactly or more than 5 minutes, but less than 10 minutes.

7 points for winning a round lasting less than 5 minutes.

Tactical (as well as accidental) surrenderings also qualify for this award for the winning player, depending on an elapsed round-time.


Survivors award:
---------------

1 point for each survivor worm in won rounds (1 to 8 points).



These are your point awards to be earned, but when there are awards, there are also some penalties.

You will get these penalty points that will affect your scoring if you commit violations below:


PENALTIES
---------

There are some penalties concerning dropping games and unplayed games before deadline.


Dropping penalty
----------------

5 point penalty for a player who causes a drop while losing in current game (each game will be spectated by the assigned hoster).

This penalty will affect performance points.


Unplayed games penalties
------------------------

5 penalty points for each unplayed game in the end of season (but 3 penalty point for players which wanted to play, but their opponent refused despite arrangement tries for the whole season).

This refers to the full game-list schedule that will be created when the event starts, consists of 2 games vs each player that signed in to the season (for example 22 games per player if 12 players compete = 2 games vs all 11 opponents).

This penalty will affect basic points.

Offline Dream Trance

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #23 on: December 12, 2014, 06:03 PM »
INTRODUCTION
------------

Welcome to Season 2 of the official KAOS League.

This event wouldn't be possible without your interest. Thank you all for that.

It's really appreciated to be able to create and take part in this unique professional challenge with good players paticipating.

Season 2 will begin on Thursday 1st January (0:00 GMT time). The regular phase of season will end on 21st March. All matches have to be completed before or on that date. This is the final deadline that won't be postponed. Playoff stage will take place between 22nd and 31st of March. All 4 playoffs, 3rd place match and the season final will be played then.



HOSTING
-------

All games will be hosted by the approved hosts only. No games within this league can be hosted by anyone else. This is to assure that everyone gets exactly same format and fair chances and also no games will remain unspectated.

These players are:

- DreamTrance - the event director, main host

- Kayz

- nickynick

In some rare cases the games can be hosted by the substitute hosts: Hurz & LeTotalKiller, but only if all hosts above will be hosting a game or will be unable to host league games while there will be an urgent need.

Hosts cannot host their own games and must always ask another host to host for them. No exceptions in this rule.

Arranging games on your own will make it a lot more convenient, the arranged games should be then arranged with the hosts so they can host for you.

Pre-arranged games will have the priority before any other although if there is a host available to host simultaneous game it can be played anyway.



ARRANGING GAMES
---------------

The majority of the text below is mostly only for your information so you can see whether the rules are obeyed by the hosts or not. You can always refer to these rules if you see that something is being ommited.

You will not be asked to play more than 1 game per 3-4 days, unless you really want to and there will be a host available for you, but if you don't play any games for more days in a row, it may be very hard for you to complete all within deadline.

Please understand that every single game may matter for certain players, so try to be active to assure you'll play all your games in time.

If any player will be falling back with activity, they will be contacted by the hosts to arrange games via: wormnet, TUS pm or sometimes the contact emails / skype some of you provided.

If there will be serious problems contacting such players they can get penalty points affecting their performance scoring.



EVENT FORMAT
------------

I want it to be a fair and pleasant challenge, everyone will get same chances and all games will be comparable. That's why it is very important to make all games keeping same setup and format.

The league will be classic, it will require exactly 2 games against everyone that signed in to this season (match and a rematch).

All games will be hosted by the approved hosting players only.

You will get basic and performance points for played games (explained in separate points section).

There are also penalty points for some organisational problems that may occure (look at the points section for more details).

Players' points should be announced before and after each game, round and possibly in real time as they are earned.

All games will have same, comparable setup / format (map types, map order - see game setup section below) so each player gets similar chances.



RANKING CRITERIA
----------------

The criteria used to determine final standings of the league will be as follows:

1. Basic points earned in all played games altered by possible unplayed games penalties (see points section how to get them).

2. Performance points count (see points section how to get them).

3. Greater number of victories overall.

4. Won / Lost rounds ratio.

5. Greater number of rounds won.

6. Aggregate of rounds between tied players.

7. Last head-to-head result.



PLAYOFF REGULATIONS
-------------------

Once all regular games in the season are played until 21st March, two-legged play-off stage will begin.

Top 4 players from the standings will qualify for that stage and will be paired according to the pairing system (shown below).

If there won't be a clear situation at the end of 21st March due to unplayed games - special balancing procedure will be used to determine playoff spots and those who'll qualify. It will concern just the players that will maintain mathematical chances of advance at the end of 21st March.

The playoffs as well as finals will be played between 22nd and 31 of Match.

These play-off matches will be played at 4 victories:

Playoff 1 (1st vs 4th) (2 legs)
Playoff 2 (2nd vs 3rd) (2 legs)

The aggregate score winners of these matches will advance to the final match while losers will play 3rd place match (that will be played before the final)

In case of an aggregate draw, the performance points count from playoffs will decide (if still tied than the result of an additional tie-breaker match at 4 victories will decide).

The final as well as 3rd place matches will both be played at 5 victories.

Top 3 players will win a prize: champion, runner up and 3rd place match winner.

The amount of money prize (Euros) will depend solely on global points earned throughout whole event (100% conversion of the difference between final value of global (both basic and performance) points of winner and runner-up, but only paid in full if ALL PLAY-OFF MATCHES (including final of course) ARE PLAYED until the final deadline that is 31st March.

The runner's up prize will be a 50% of champion's prize.

The 3rd place match winner's prize will be calculated with same guidelines as the prize for champion, but it cannot be bigger than the amount of prize for runner up.



VALID SCHEME SETTINGS
---------------------

The official scheme that should be used in the league is Kaos Resurrection that comes as a wsc file especially for this event (specified in scheme section).

This is the ONLY scheme to be used by everyone in every match of the league.

You must play all games with 8 worms.

Just to remind that all games have to be played at 3 victories (this is already set in the scheme).



GAME SETUP GUIDELINES
---------------------

These rules will be followed by the hosts to make all games comparable and fair-played:


1. Use biggest classic maps only (no user-made special maps, no user-made big maps etc.) with as much complicated terrain as possible.

2. Do not modify the maps and object settings in any way, although:

2a Set map complexity to 10 in map-menu right-click section to provide as much tactical hideouts as possible as well as the most obstacles.

2b Set map-bridges amount to 1, so there are no bridges that provide too easy transportation, easier kills / pilings and crate platforms.

3. Everytime use following map pattern:

Round 1: ISLAND

Round 2: ISLAND

Round 3: CAVE

Round 4: CAVE (if still no winner)

Round 5: ISLAND (if still no winner)

Round 6: ISLAND (if any draw occurs in previous rounds and still no winner)

Round 7: CAVE (if more than 1 draw occurs in previous rounds and still no winner)

I-I-C-C-I-I-C-C-(looping until there is a winner)
 
3a Drawn rounds also follow the pattern - example: if there is a draw in round 4 (cave map), the next map will be island.

3b Island maps shouldn't have water in the middle or at the middle bottom or be split into 2 smaller islands, it should be a 1 solid big terrain.

3c Cave maps should be FULLY CLOSED (sides and bottom) so there is no access to any edge nor water in the beginning of a round. Use a map-menu to pick maps - always pick map types that are located in the very left window of both island and cave types in map-menu.

4. The landscape theme of the maps shouldn't repeat within a match to allow the skills to be tested in various conditions (grass etc).


Additional tips:


5. Don't make any rule decisions on your own, consult every unusual or problematic situation with me before attempting anything (organisation).

6. Be very careful with accidental surrenderings. It will always be counted as lost round without any excuse possible. Only surrender a round tactically if you really want to (considering your very hopeless positions while an opponent is only collecting and you really can't do nothing etc.).



DROPPING ISSUES SOLUTION
------------------------

In case of any drop - a penalty points for the one who caused the drop will be applied according to the penalty rules.

The only exception is the moment when the game doesn't even load before 1st round.

If a drop will occur in any match, game will be repeated from the start, depending on who caused it there can be following scenarios:

1. Player causing the drop is losing in the match

- winning player who didn't drop decides on keeping his score or restart from 0-0 (fair-play points - 3 points for each round).

2. Player causing the drop is winning in the match

- losing player who didn't drop decides on keeping the winning player's score (fair-play points - 3 points for each round) or restart from 0-0

In case of a drop while tied (0-0, 1-1, 2-2) game is replayed from the tied result it was there prior to the dropped round, but if a player who didn't drop had significant advantage or weapons advantage he shall get compensation performance points.

All performance points earned in the round that crashed are unfortunately lost for obvious fair-play reasons (to maintain fair chances for everyone to earn points in exact amount of rounds played). The only exception is when there were some already earned while the host drops game.

In case the host drops, the game is repeated from a result that was there prior to the round it dropped in plus the player who was leading also receives compensation points to cover his potential lost points and worm / weapon advantage gained in dropped round.

Minimising of the game may increase the chance of a drop (this also include minimising between rounds). Do it on your own risk, but if a player will drop, the penalty points will be applied (explained in point system explanation section).



FINAL ORGANISATIONAL STATEMENTS
-------------------------------

Current standings along with info coverage (if needed or requested) will be frequently posted to TUS thread section (at least once a day if any games happen everyday).

In every exceptional case you can solve your problem or ask for complete information on TUS thread section.

These rules above won't change within the season however anything that wasn't specified will be analysed individually as some specific, exceptional cases may occure.

When solving issues I will always have the fair-play spirit in mind, so noone will be treated unfair here because all players should have exactly same chances in this official competition.

--------
HAVE FUN

Offline Alien

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #24 on: December 12, 2014, 06:27 PM »
signed

Offline Dream Trance

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #25 on: December 13, 2014, 05:31 PM »
Confirmed list of players who already signed-in for season 2 in chronological order:

DreamTrance
Kayz
nickynick
Hurz
Asbest
ZexorZ
Berria
Magnificent
Shadow6x
MarianRV
o
Felo
Alien

Awaiting more for a fantastic fun and competition :)

Offline Kangaroo

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #26 on: December 14, 2014, 06:45 AM »
add me to the list dude.

jpg images

I can play CUP games  07:00-12:00 GMT weeksdays &  00:00-13:00 GMT on weekends...

Offline Dream Trance

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #27 on: December 14, 2014, 01:41 PM »
Confirmed list of players who already signed-in for season 2 in chronological order:

DreamTrance
Kayz
nickynick
Hurz
Asbest
ZexorZ
Berria
Magnificent
Shadow6x
MarianRV
o
Felo
Alien
pizzasheet

Awaiting more for a fantastic fun and competition :)

Offline Hurz

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #28 on: December 14, 2014, 03:01 PM »
suggestion: remove lasersight or at least reduce its percentage a lot.

Offline hollow

Re: Official KAOS LEAGUE Season 2 Sign-ups and discussion thread
« Reply #29 on: December 14, 2014, 04:21 PM »
I would be willing to play in a 'tournament/cup' style, but not in full season.