Quote from: WTF-8 on September 23, 2016, 11:28 PM
1v1v1v1v1v1 Kaos? that sounds more like a big clusterf@#! than something competitive, no?
Yes, competitive factor is definitely smallest in this config, this mode is more of a survival, tricky to survive in such matches on a high level of competition.
Still this is the tactical scheme with many possibilities, so many tricks can increase chances of a smartest player in a match.
This is just an idea, most matches can be 1v1v1 / 1v1v1v1 still anyway depending on a players' will.
OR
1v1v1v1v1 and 1v1v1v1v1v1v1 can only exist in half kaos version of the scheme so it will be harder to kill in shorter time.
Quote from: Hurz on September 23, 2016, 11:55 PM
the host priority is fair but kills activity aswell
Host priority meaning the players amount on a match synced with award point value system?
But when I think of kills aspect with most players on a match it may generate more multikills, so in this case what can solve a problem is the awarded barrier simply being raised or scheme version switched to half-kaos.
The point attractiveness would concern full match wins mostly (but not only), so called flawless win (with anyone else winning a round), normal win (with max 1 round won by somebody else) and close win (with 2 rounds won by at least 1 other player) scenarios which would be worth more than in 1v1v1 and 1v1v1v1. This would be done gradually with every higher amount of players on a match. It's still a project, ideas are welcome, but I have it pretty much organised initially in mind already, what remains is the drop issue, no idea how to deal with that.
Quote from: TheMadCharles on September 24, 2016, 08:19 AM
What about 8000x696 MapGEN maps with 5 islands?
5 islands as one map? You mean big maps? This can be confusing during gameplay, finding players, planning turns not being able to see everything pretty fast and also very very lenghty at times since some matches may consist of many rounds, imagine 3-2-2-2-2-2 scenario, with maybe some draws at worst. Matches on big map can last even 50 minutes from what I've witnessed and the scheme doesn't have damage*2. So 13*50 at worst means almost 11 hours