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Author Topic: [SOLVED] force light up before game  (Read 1063 times)

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Offline Husk

[SOLVED] force light up before game
« on: November 05, 2011, 01:58 PM »
https://www.tus-wa.com/leagues/game-90559/

this noob used 3 open maps lol
this pro agreed for 3 open maps by lighting up lol
;)
this f@#!er USED f@#!ing light on with f@#!ing cheat lol
@ jak sie kurwa nie znasz to sie nie odzywaj lol

this also happened to me when I was playing Gabriel in freeleague, he force lights me before a game... there's a reason each individual lights by himself, it means 2 things: they agree with the game setup and they are present. I understand this is a cool feature in a funner match, but this shouldn't be tolerated in league games.

Offline nino

Re: force light up before game
« Reply #1 on: November 05, 2011, 06:10 PM »
u r right imo husk.

and wtf in few days the player will be able to play for you when u r AFK. huah
You Are Losing Time Reading my Signature.

Re: force light up before game
« Reply #2 on: November 05, 2011, 07:21 PM »
what? what features are these? new patch?
  <-- my brain when I clan with avi

Offline HHC

Re: force light up before game
« Reply #3 on: November 05, 2011, 07:27 PM »
Agree Husk. (although there have been many times I wish I could force light on you  :P)

Offline Chicken23

Re: force light up before game
« Reply #4 on: November 05, 2011, 07:29 PM »
how do u force light people?! Thats retarted!!

No one would have to wait while im making tea before clanners!

Offline nino

Re: force light up before game
« Reply #5 on: November 05, 2011, 07:35 PM »
No one would have to wait while im making tea before clanners!

rofl i think i changed my mind huahaua
You Are Losing Time Reading my Signature.

Offline Husk

Re: force light up before game
« Reply #6 on: November 05, 2011, 10:16 PM »
Agree Husk. (although there have been many times I wish I could force light on you  :P)

<3 [[[: Bart

Offline JayX

Re: force light up before game
« Reply #7 on: November 06, 2011, 01:05 AM »
how do u force light people?!

That's a secret apparently..

I have the file (never used it) then you use a /code in lobby to activate it but when I was given it the person that gave it me gave it with a long speech about "never pass this on, its for pro's only, I'm trusting you with this"

Like he was handing over the keys to the nuclear ignition system xD

Personally I think its not needed, play when everyone is ready, if you wont wait then kick them.

Re: force light up before game
« Reply #8 on: November 06, 2011, 01:17 AM »
If you're going to say something on the matter, do it in english, gabriel

Offline Gabriel

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Re: force light up before game
« Reply #9 on: November 06, 2011, 07:43 AM »
If you're going to say something on the matter, do it in english, gabriel

sorry, i had a problem with my keyboard шлыфвоы
its just that i deleted that thing cause it was useless and annoying. I ask apologies for using that (just 1 time) and it gone.
I know its a module to make lite up everybody, dunno where or who released or give it, a dude who doesnt play worms now gave it to me.
And btw, Husk was not afk anyway, and i hope he doesnt get angry with me (=
em, and about soldier... im just fed up with this guy cause he chooses map depending if he wins or not, if he wins or he gets good weapons, he chooses such as opened map to kill you easily, but if he doesnt or he looses, he chooses closed map such as the kinda of this first replay's map.
Its not forbidden but it is lame
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Offline JayX

Re: force light up before game
« Reply #10 on: November 06, 2011, 11:57 AM »
A simple solution would be to decide at the beginning what the maps will be.

Open / Closed / Open (or whatever)

Then it is decided in advance and nobody can use map choice for their advantage.

Although I also wish to point out that your opponent does not know what weapons you have. And by picking an open map could just as easily be giving you the chance you need to turn the game around.

Advance choices of map style are fair I think and should be used.




Re: force light up before game
« Reply #11 on: November 10, 2011, 11:07 PM »
Announcement on this topic is made :)