Quote from: MonkeyIsland on June 18, 2021, 07:47 AM
I like the idea. I like the idea of allowing to report on every scheme but we should have regulated schemes. There are more than 4000 schemes on TUS. Many may be duplicate or have very tiny changes. Allowing to report on every scheme just creates duplicated/unnecessary standings. Instead we should regulate those schemes. A group of people reviewing the schemes and mark them as "league playable". So ZAR roper would be qualified and it would be a separated scheme from W2 roper or the official roper. (all 3 can be played obviously) But 2 versions of TTRR will minimal changes should be marked as one.
4000, wow... I thought there were maybe 400 or something.
I'm more than happy to offer my services to trawl through checking schemes, even better if there were a team of competitive players happy to test schemes like this, sift through them all.
Quote from: MonkeyIsland on June 18, 2021, 07:47 AM
I don't like combining any scheme selection and TUS has to calculate a custom standing for you. Why should you be able to select BoomRace with Hysteria to see a standing? What's the point? Standings is a way to show how the competition is going on. Now every player can find a custom standing where they shine. It reduces the quality of the competition. (Pre-Curated Filters sounds OK)
The idea has to work as previously said with the custom filters and letting people use what schemes they want, or it isn't worth it, the whole point is to work exactly as mentioned above. I do think an acceptable compromise is trawling through all the schemes to narrow them down to make sure there aren't pointless copies like you said, everything else should remain as explained though.
I've answered your question "Why should you be able to select BoomRace with Hysteria to see a standing? What's the point?" already, although i'm happy to answer it again:
This game and it's playerbase have evolved to the point it's not simple to find 2 players who enjoy exactly the same schemes and only those schemes, even the Intermediate players in NNN have at some point or another dabbled in other schemes even if the main thing they want to play is Intermediate.
If you ask me, the current system is a joke and has been since day one, nothing has managed to cater to everyones individual tastes, forever people have had to accept what the popular people wanted.
This game is often compared to real life olympics, each "scheme" is compared to each "event". In real life, every individual event has professionals who specialize in that thing, often you have people who specialize in several different events, although never have I seen any athlete who trains and wins medals in all of them.
The entire point of the system exactly as I described it is to enable a League which caters to absolutely everyone. I'm very surprised you think it reduces the quality of the competition because the opposite is true from another perspective.
People can avoid the schemes they don't want to play, they can happily search for specific schemes in TUS without being laballed a noob, a coward, or far worse. The quality of competition will be much higher because you should be able to compete against the current best players for each individual scheme who is currently active.
Personally I think the current way the system works is not, nor has ever been a true reflection of all round skill because people always have and always will manipulate their games, for example when I started playing singles in TUS 75% of my games were BnG and I reached #1 for the Playoffs spot for that Season, and then pulled out because I didn't want to play Playoffs all that was interesting to me was BnG, since then i've realized it doesn't fit to play a single scheme in that system and ruins the allround standings.
Another example, while I think Random00 is a great allround player, in my eyes he is nowhere near as good as his standings made him look, he completely manipulated the system to reach the ridiculous rank he had, carefully paying attention to who was online when picking his matches, making sure to pick his opponents weakest schemes where he would gain the most points. After I beat him in BnG i'd never see him again for a rematch. There were plenty players who could beat him in every scheme yet he always found a way to play at optimal times picking optimal schemes to get the most points. There is nothing wrong with that, i'm just giving an example of how allround never is or never will be truly accurate for the simple fact that not everyone wants to play all the schemes.
Another example, for clanners, a lot of people will agree CF done the same thing in Clanners. In an ideal system everyone would play everyone at everything, however there just isn't the time, the playerbase or incentive for that.
Also, every player finding a custom standing where they shine is not as easy as you may think. If they want to create their own scheme nobody else plays just to be the best at that, let them! The most popular schemes will always have the highest skill for competition, therefor making it just as hard to reach the top in the popular schemes. The custom filters is a way to see how you stack up against everyone else in a mix'n'match of different schemes.
So a player can compare how they stack up against other players in specific rope schemes they enjoy, while ignoring others they don't, or they might want to see how they stack up in just 3-4 schemes. The fact that there are individual standings for every scheme make sure people don't have to play schemes they don't like, the most popular schemes will have the best standings pages and feel the competition the most, making them more rewarding and satisfying for players to achieve being the best at.
Quote from: MonkeyIsland on June 18, 2021, 07:47 AM
Back to the main idea: If we take this rout, I would like to suggest a better system based on your ideas:
We set a period like 2-3 months for the league season. Only one league. Then we let players to play their favorite schemes. After the season is done, TUS system checks for top 8 played schemes based on number of participants. For example if 2 players play 100 Team17 matches, the popularity number for Team17 would be 2 but if 10 people play 50 BnG matches, the popularity number would be 10. So after picking up the top 8 popular schemes, the playoffs would be set based on those.
The cool thing about this idea is that it allows any scheme to become popular. It's like schemes compete to be in playoffs. If in a season, WxW is played less but Darts becomes popular, Dart would be chosen to be in playoffs. If someone creates a new scheme and they are worried the scheme is not getting enough attention. Now they have a chance to play it in league and try to raise the popularity of the scheme to be in playoffs.
So far so good but there will be flaws. Will this system kill some oldschool schemes? TTRR requires lots of practice. Can TTRR hold popularity? Does this system drop TTRR?
The idea already presented let's people play their favourite schemes anyway, not only that, your idea is limited and restricted. It has a time limit, it has an unnecessary point system, it makes things more complex.
Personally speaking, i'd rather just keep things the way they are if M3ntals idea is not adopted.
I would always rather let people play what they want, when they want, for as long as they want, regardless if it's 1 game per year or 100,000.
The suggested system means new schemes can be setup and activated almost instantly without waiting, without trials, just load it into TUS database and go.
A scheme can become incredibly popular within weeks, or it can slowly build up over time, so I personally don't like your idea sorry.
The only problem is, I never realized there are 4000 schemes lol, however i'm prepared to spend 1-2 months sifting through schemes to sort these out if it revolutionizes the way we compete in this game.
Also, about oldschool schemes, if those are killed in favour of new schemes, so be it, let it happen.
Those schemes had their glory, it's time to adapt and let the current generation dictate the current popular schemes and competition.