Maybe i am wrong (because shoppa on tus is becoming a team17 scheme without unlimited rope).
You're completely wrong.
Shopper is a short term skill game that requires the best use of whatever you get, sometimes even creative use to gain pile advantage, pile up enemy worms together and even attempt a plop. Depending on the map, this creativty is sometimes minimized (random hard cave maps) and it mostly becomes a roper in which there's a bigger variety of shit to throw at your opponents face, as opposed to zooks and mines; but that's ultimately what you're doing. Those maps make the scheme stupid.
Team17, on the other hand, is about long term strategy, and planning ahead with the weapons you get, more often than not, saving weapons for combos or late game and focusing on gaining control of the map.
Shopping has never been about roping. Making it about roping is a stupid response to those that think shopper is noobs, it's almost as an auto-defense mechanism shoppers adopted to be taken seriously. Those stupid cave maps, WxW (which is eseentially roper on a custom map) and this AFR rule. Historically, the best shoppers were people much more involved with default schemes and never the best ropers. Shopper has a bunch of unique tricks, and many of them are made from a standing position, that remember, is a risk-reward situation, since you get limited area retreat.
You combine this with the amount of silly custom maps with so many tree-house hides (those you enter from below) with the silly amount of pidgeons and sheep launchers (why o why? both shit weapons) that are found in today's scheme, and that's where you might think you're being robbed. But you're just hiding stupidly and not taking pile advantage of a non-retreatable worm.