Which glitches are allowed and which not?
http://worms2d.info/Tricks_and_glitches_(second_generation)
This is what I thought:
Not allowed:Floating weapon glitch (useful at narrow hides and when u want to fly the worm left/right, can't occur by accident)
Firing targeted weapons without aiming (in WxW you could use pigeon like bazooka to save time with shooting, can't occur by accident)
Vertical Longbow and Baseball Bat (useful in Elite & T17, can't occur by accident)
Skipwalking (useful in Elite & T17, can't occur by accident)
Roofing (t17)
Allowed or not?:
Bazooka through wall
Jumping from Pneumatic Drill
Teleport jump
Allowed (meaningless / can occur by accident / have been always allowed):
Preselecting target in mid-air
Longbow arrow stops in mid-air
Kamikaze drowning glitch
Super Sheep going through walls
Mole Bomb going through walls
Ninja Rope going through walls
Idle weapon animation continues after turn end
Gliding
Alien glitch
Instant self-bounce/hit of a Ninja Rope weapon drop (when u bounce grenade with jetpack in Hysteria)
Chute landing
Objects touching water no longer collide with land ("ghost nade" in Roper)
Can't occur in Classic schemes:Launching multiple Super Sheep at the same time
Chute flare
Bungee from Jet Pack
Once we've decided which glitches are not allowed, we can add scheme rules like this: "No exploiting glitches. This rule applies to floating weapon, vertical bow, skipwalking..."