Holy crap, guys! I started wading through this thread today and while I was reading, 3 more pages got added!
I've tried to put down the suggestions offered in this thread (the majority in the first 3 pages, after which, for some reason, it became more of a personal thing).
EliteTeam17- Remove from classic league (nappy, Flori)
- Change the scheme (Chicken23)
Hysteria- Hysteria should be in Free League. (Flori, darkz)
- Anti-suicide rule (Flori)
- Anti-darkside rule (Flori)
- Remove it from classic league (darkz, Free, Flori, ShyGuy)
- Change the scheme (Flori, MonkeyIsland)
BnGTTRR- checking times precisely as the standard rule (plenty of people)
RoperWxWShopper- Remove this from classic league (Free, Flori)
- Change the scheme (Professor, Chicken23)
Intermediate- Put this in classic (Flori, Free, nappy, Random00, Mablak)
- Intermediate should have different point system, because it takes longer (Random00)
Big RR- Put this in Classic League (Flori)
WFW- Put this in classic league (nappy)
Aerial- Put this in classic league (sm0k, fr4nk)
General- Add TUS Default and Roper league in addition to classic league and remove the rotated league. (SPW)
- Agree on both picks before the first game is played (chicken23)
- Stop the pointless debating and actually put up with your scheme suggestion and do something with it (HHC)
about killing own worms:whats the problem? you also sacrifice your own units chess to create a trap.
It's not so much about killing your own worm - grave damage is a good weapon, kamikaze is used in elite as well. The difference is that
a Monty Python sketch has become a valid tactic.
You mention chess as an example, but I can tell you that giving your opponent a piece is usually a very bad thing - it takes a certain position before sacrificing a piece gives you any sort of advantage.
As it stands now, turn order abuse is too powerful a weapon in hysteria.
You could call it out-of-the-box thinking, but if killing your own worm in any position is a good thing, you can't really speak of out-of-the-box
thinking, can you?
It's also the main reason why hysteria turns into a 1on1 battle. If having more worms becomes less of a disadvantage (or *gasp* an advantage), then less games will turn into a 1on1 battle.
ShyGuy, you used the example of hysterias where avirex kills his worms at the start of the game. Have you ever tried a clan roper where your clan mate lags out/quits before the game starts? The same reasoning applies here - there are piles every turn and the 1 person team is probably more likely to win this round.
A couple of suggestions have been made with regards to changing the scheme to nerf turn order abuse in hysteria - random turn order, restricting teleports (though jetpacks could still make turn order abuse very much possible) and I'd like to add a suggestion from DarĂo on IRC: enable worm select.
Instead of talking, why not create the scheme you desire?
I'm fairly sure that if you manage to make it 'better' (as subjective as it may be) and host some tourneys/cups in it it will get approved sooner or later.
It's easy to blah-blah-blah, but it's hard to overcome laziness
This really is the best way to get things done imo and not enough people do this.
Having 14 pages of discussion hasn't changed anything. It never has and it probably never will. Action is required - show us an alternative that works.
The shopper scheme of cl2k was dramatically changed in fb. Why? Because FFie made a shopper scheme of her own for wmdb and it was very balanced (and proven to be so in tournaments). The fb scheme was virtually a copy of that wmdb scheme (few small tweaks).
WFW was first made when we got colour maps by miner2049 and didn't get off the ground. What happened next? Wyv picked it up from the worms history bin, made a couple of maps. Spread the word through IRC, next thing, FFie hosts a couple of tournaments with it. It's not a popular game now, but there are now 30-40ish maps for WFW and still survives to this day (8 years after it was first made)
TTRR used to be 30 seconds RR - what happened? Dextah090 hosted a RRkit tourney where everybody had 90 seconds per turn (we didn't have infinite time like now yet) and had to finish the map as quickly as possible with all worms/get as far as possible if the map wasn't finishable in 90 seconds. The idea caught on, more tourneys were hosted and eventually, TTRR replaced regular RR.
Aerial. HHC made it this year and it's already gotten enough popularity to be picked in free league. Why? Cups, cups, cups.
The reason trick BnG exists is because a couple of people organised their own league with its own tournaments (a2b).
I don't think I have to explain how hysteria came to be, do I?
You can all have your own ideas about each of these schemes - you can love them, you can hate them, but this is how shit gets started. It starts with one (or a few) people who start something up and the rest will follow suit. Get your friends to play it. Host a tournament with your particular scheme. Host a cup with your particular scheme. Get it out there and not just in a forum thread with 300 different opinions where the thread topic is completely lost after 14 pages.
If the scheme is bollocks, then it will be discarded and forgotten.