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Author Topic: Clanner point system.  (Read 6159 times)

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Offline Uber

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Re: Clanner point system.
« Reply #45 on: January 30, 2011, 04:03 PM »
lmao Komo. Yes of course the difference from 2vs2 singles is 1 little thing. The clan gets the points added 2 its rating, pretty obvious.

Man i played teamsports all my life, i never will support this. Imo a teamgame is a teamgame where THE NAME OF THE TEAM is what matters. Like when PS play CFC it doesnt matter who plays, cause the teams themselves are the main thing.
We have soo many individual leagues here, why make this one teamleague even more individual aswell??

ALso the "keep the current rating" is wrong and will only benefit the clans with most points.. Can u imagine CF with overall close to 6k gtting 40 points for each win vs clans as JEDI? For a long time it will be at least 30 + in all schemes vs all clans. their Overall will be 2 high in the end..

Nah, im with darkone. Ur clan has an extreme bng player  (urself). They played alot of bng clanners, won them, got the rating. Now its up 2 the rest 2 prove themselves 2 defend it when ur not around, for their TEAM! :) THe honour! :)


In simple words: when playing singles, TEL bla bla u represent urself. When playing clanners u represent ur team. And the points of ur team.

Lets say dulek/guaton rr as gods, make ps get a sick ttrr rating (2200) and then those 2 newer rr again. Then me and camper plays the rest of the rr ever. We lose and lose. soon clans beaten us enough so when me and camp plays we lose 10 points or less. And still we have like 1800 in rr rating. THATS NOT REFLECTING THE CLANS RR SKILL, its dulek/guaton ONLY, not the 8 others.. The clans rating in every scheme is +- the average of each player, should be atlest.  I earn my clan points in hyst, elite and t 17. Some earn most points in rope schemes. Still its the total of all our skill that brings in points and lose points.
« Last Edit: January 30, 2011, 06:30 PM by Uber »
  

-You think you are pretty smart, but is was not me, and you became dumb.   Phanton.    <3

Offline Dub-c

Re: Clanner point system.
« Reply #46 on: January 30, 2011, 06:33 PM »
lmao Komo. Yes of course the difference from 2vs2 singles is 1 little thing. The clan gets the points added 2 its rating, pretty obvious.

Man i played teamsports all my life, i never will support this. Imo a teamgame is a teamgame where THE NAME OF THE TEAM is what matters. Like when PS play CFC it doesnt matter who plays, cause the teams themselves are the main thing.
We have soo many individual leagues here, why make this one teamleague even more individual aswell??

ALso the "keep the current rating" is wrong and will only benefit the clans with most points.. Can u imagine CF with overall close to 6k gtting 40 points for each win vs clans as JEDI? For a long time it will be at least 30 + in all schemes vs all clans. their Overall will be 2 high in the end..

Nah, im with darkone. Ur clan has an extreme bng player  (urself). They played alot of bng clanners, won them, got the rating. Now its up 2 the rest 2 prove themselves 2 defend it when ur not around, for their TEAM! :) THe honour! :)


In simple words: when playing singles, TEL bla bla u represent urself. When playing clanners u represent ur team. And the points of ur team.

Lets say dulek/guaton rr as gods, make ps get a sick ttrr rating (2200) and then those 2 newer rr again. Then me and camper plays the rest of the rr ever. We lose and lose. soon clans beaten us enough so when me and camp plays we lose 10 points or less. And still we have like 1800 in rr rating. THATS NOT REFLECTING THE CLANS RR SKILL, its dulek/guaton ONLY, not the 8 others.. The clans rating in every scheme is +- the average of each player, should be atlest.  I earn my clan points in hyst, elite and t 17. Some earn most points in rope schemes. Still its the total of all our skill that brings in points and lose points.

Very well said.
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Offline TheKomodo

Re: Clanner point system.
« Reply #47 on: January 31, 2011, 08:02 AM »
I've played teamsports before WA also, i've played dominos chess and darts for Scotland at some National thing with my Dad years ago, i've played countless other games online in active clans and guilds, I played alot of sports also before I turned 21, football, rugby, basketball(which I sucked at lol).

Right now I actively play Golf & Pool (outside), and online WA, WoW, Battlefield 2, PangYa, all of which require alot of Teamwork.

I do agree with alot of what you say, but my point still stands, you keep saying it will make this individual, I see no evidence for this, from what I have suggested and explained, I can only see benefits from this being put in place.

Now, either way, anything we have will always be better than having nothing so I will always be happy with it.

But, I get frustrated at all the Players(and Clans) who noob bash and avoid Players/Clans, or wait till certain members are on to ask for Clanners/TuS Singles, and I know for a fact I am not the only one that gets frustrated at this, and most of us know that it does happen.

I stand by my main reason and point for this suggestion, to stop people sneaking around and being as lame as possible when it comes to picking schemes and playing certain players, and to give EVERYONE a fair go.

But, keeping the current rating, I don't see how this would "only" benefit the clans with most points, CF still have a very high rating for every scheme and most of their members have a high % ratio, so either way they would not win alot of points, same goes for most of cFc and ps.

In fact, beating Random and SPW at Elite would possibly win you more points than playing CF right now.

We have different opinions, but the important thing is, it seems both of us just want to play fairly and enjoy it, so thats a good thing :)

Re: Clanner point system.
« Reply #48 on: January 31, 2011, 09:05 AM »
I don't think your system will change people avoiding schemes or particular people in particular schemes to be honest :) Most people don't avoid a scheme or pick a scheme because of points, but rather because they like it (exhibit A: your BnGs :))
And that's not a bad thing! Same with football and rugby; people are put in a place where they are at their best in team games and the added bonus is that people can put a lot of effort in one or a few schemes and see their labours rewarded.

Basically, TUS single league forces you to be an allrounder to be able to achieve something, but TUS clanners also give specialists a chance to compete and achieve something.
As for avoiding lameness, you can always not agree to certain terms. This is why clans should agree on the schemes for both games before playing the first game :)

Also, if people are deliberately abusing the current system, you can bet that they'll find a way to abuse any other system as well. I don't see this new system put a stop to noob bashing, for example.

Offline TheKomodo

Re: Clanner point system.
« Reply #49 on: January 31, 2011, 09:38 AM »
People DO avoid certain people because they don't think they can win, because they don't want to lose points, I have seen alot of players doing this with my own eyes, and others have witnessed it also.

Yes, alot of players pick whatever scheme because they enjoy it most, and respect to those people but too many of the supposed "best players" are guilty of noob bashing and avoiding, the proof is in the recent games and standings.

It still would force you to be an all-rounder, if I won alot of BnG's, I would still get alot of points for BnG and the more I played the less points I would make, so it isn't taking advantage of anything for any individual player, it just honestly puts an end to people deliberately picking a scheme with alot of points because the clan has their weakers players for that scheme.

I see no pride in earning points by continously playing with this method and waiting for clans having their weak players for their high point schemes on.

If no one agrees with this, it says alot lol.

Re: Clanner point system.
« Reply #50 on: January 31, 2011, 09:55 AM »
I'm not saying they don't avoid. I'm not saying they aren't noob bashing.

I'm just saying that your method won't stop them from doing so. It definitely brings something new to the table, but it won't change anything about the way people play TUS. If people play for fun, they will continue to play for fun. If they play to get as high as possible and abuse the system for it, they will do the same with your system.

Offline TheKomodo

Re: Clanner point system.
« Reply #51 on: January 31, 2011, 09:55 AM »
but it won't change anything about the way people play TUS. If people play for fun, they will continue to play for fun. If they play to get as high as possible and abuse the system for it, they will do the same with your system.

Yeah, but, look at it like this, they won't get so many points for noob bashing in clanners ;)

Offline Uber

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Re: Clanner point system.
« Reply #52 on: January 31, 2011, 11:02 AM »
imo i given u more than enough evidence for it, both in maths and examples. anyways om glad we can speak maturly about the matter! +1 :)

less points for noobashing? Its the opposite man! :) Imagine 2 clans; CLAN A pro clan, CLAN B noob clan. 10 players each, totalt of 20. As long as most players from both clans play u have countless of variables that will make the points go muuuch slower down than before. If the 10 players from the proclan all play and same with the noobclan it will take vvlong before the points drops down 2 "current" standards, eventho u wouuld play 50 games in every scheme.

In example ur clan just played 5-6 games in a row vd FD and won like 70 points.  :) Cause the rating is what it should be atm.
Anways, im out now. Kinda tired of this discussion! :)

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Offline TheKomodo

Re: Clanner point system.
« Reply #53 on: January 31, 2011, 11:11 AM »
imo i given u more than enough evidence for it, both in maths and examples. anyways om glad we can speak maturly about the matter! +1 :)


And I have have you more than enough evidence in both math and examples and advantages, +1 for you too :)

less points for noobashing? Its the opposite man! :) Imagine 2 clans; CLAN A pro clan, CLAN B noob clan. 10 players each, totalt of 20. As long as most players from both clans play u have countless of variables that will make the points go muuuch slower down than before. If the 10 players from the proclan all play and same with the noobclan it will take vvlong before the points drops down 2 "current" standards, eventho u wouuld play 50 games in every scheme.

When giving examples, it's best to use possible example, no clan has over 10 active great players lol.

Most clans play with around 2-6 of the same players, so your example would fail horrible for the real circumstances and situations in everyday WA.

As for noob bashing, if Random and SPW (2 very skilled BnG players) play me and OoO at BnG, they could win around 60 points, if they play lalo and daina, they would only win around 30.

But right now they COULD just decide to play cFc when lalo are daina are there, and pick BnG, knowing they will most definately win it. - This is what I mean by undeserved points and noob bashing, doesn't mean they are noobs, but I think you get the point...

So if they WANT the points, they would have to play the better players for the bigger points, they can still pick BnG, if they wanna play it for fun.

SPW, DONT moan at me for this, I am just using this as example because you guys are very good BnG players, and we've already had our issues out the way a long time ago lol, see it for what it is, an example that makes sense.

The same would be applied to other clans and circumstances.

I just don't understand how you don't get this yet lol.



Offline Rok

Re: Clanner point system.
« Reply #54 on: January 31, 2011, 11:21 AM »
I just don't understand how you don't get this yet lol.

He get's it. I get it. We all get it.

It's just that we think it's not the way it should be for various reasons we stated. I hope you understand that.  8)?
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Offline Uber

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Re: Clanner point system.
« Reply #55 on: January 31, 2011, 11:31 AM »
Like RoK said Komo, and i said it before; I get ur point.. ! :)

Remember my rr example? So dulek/guaton plays 70 games win em all. Then me and camp plays 50 games and lose em all.
THe clans stats in rr would be 70-50 but our rating would still OWN :) With like 60/40 in win loss and still we would have a rating that doesnt reflect the clan at all.. :) Cause the rating isnt really the clans, its the individuals.. As in every other scheme. U wanna put the persons in the clan in the front line, while i wanna keep putting the clan itself in the front.

Anyways lets take a break from all this shit for a while, im getting dissy from all this! ;D
  

-You think you are pretty smart, but is was not me, and you became dumb.   Phanton.    <3

Re: Clanner point system.
« Reply #56 on: January 31, 2011, 11:49 AM »
As for noob bashing, if Random and SPW (2 very skilled BnG players) play me and OoO at BnG, they could win around 60 points, if they play lalo and daina, they would only win around 30.

I'll take your word for the 60 points :) But that's 60 points for Random and 60 points for SPW, right? So that's 120 points total (cause both ratings go up, up and away :))
But CF has 13 members. CF's rating will therefore go up with 120/13 = 9-ish points.

On the other hand, if for example 5150 wins a BnG (assuming it's still 60 points per player), their BnG rating will go up 60 points.
Basically, the more players a clan has, the more stabile a rating is (and therefore, the less the actual games matter)

Offline TheKomodo

Re: Clanner point system.
« Reply #57 on: January 31, 2011, 12:27 PM »
Uber, no, you obviously don't get it mate lol:

If you were 70/50, you would not have a great score lol, if dulek/guaton wins 70 games in a row (which they never would, no one would, cuz no DON nowadays) but let's just say they did, by the time they got to the 30th win, they would probably only be getting 10-20 points a win, by the time they get to the 50th win, 10 points and under, the clan would have massive points, now, you and camp play 50 games and lose them all, the 1st game you lost, will be close to 40 points because you both have 1000, while dulek/guaton have like 2000 or something each, and the clan now has about say 2000 for that scheme.

If you lose 50 in a row, the clan rating would probably go down to around 1500, and you both would go to around 600-700, now, if a clan were to NOW beat dulek and guaton, that clan would win like 70 points, because they played the best players, if they played you and campz, they would probably win around 10.

But in reality, if dulek/guaton kept playing clanners and have a win ratio of around 80% they would get a high rank, but everytime they lose a game, the clan loses alot of points, cuz they sure as hell ain't gonna win them all, and if dulek/guaton win 80% and campz/uber lose 80%, the points will still be fair and balanced, because everytime the good players (guaton/dulek) win, they get next to nothing and everytime the bad players (campz/uber) lose, wouldn't lose alot of points, but if the good players lost and the bad players won, it'd still work out fair, you see?


D1, it wouldn't be 60+60 = 120, each player would gain 60 points to THEIR rating, and the clan would also gain 60 as a whole, cFc (komo/OoO) would lose 60 each, and the clan would lose 60.

You would still have to win games to progress, no matter who plays.

Re: Clanner point system.
« Reply #58 on: January 31, 2011, 01:20 PM »
In that case, having more players in your clan is advantageous. Poor 5150, no chance for playoffs anymore :(

Offline Dub-c

Re: Clanner point system.
« Reply #59 on: January 31, 2011, 01:24 PM »
In that case, having more players in your clan is advantageous. Poor 5150, no chance for playoffs anymore :(
:'(
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