I'm too lazy to make quotes atm so i'll just answer your points point by point Cue.
I still stick to my opinion Cue, you can lose a Roper because of one failed move which you timed wrong which made you fall, miss your hide, miss a crate and give the opponent too big an advantage, which is bad enough considering you need to do your best every turn just incase you get that impossible crate.
Roping in smaller spaces does not require greater precision, for starters I think BnG requires more precision than any scheme, considering you have to hit the opponent with a weapon, especially the way I play BnG at the skill level I am used to, and how many League games do you see people doing the fastest possible moves? More or less none because it's too risky, if you are trying to win TTRR's for a League or a Cup you will play as safe as possible with going as fast as possible which totally blows your point out the window.
Edit: I'd just like to point out here, we can both argue against both TTRR and BnG here, you could say, well it's your fault for wanting to use tricky and hard shots for BnG, and I could say, well it's your fault for wanting to TTRR on tighter maps, we both want the best out of the scheme, so i'll agree with 50/50 here.
This is no different from Ropers, you are "skating round those arrow keys" just as much with Ropers and WxW, especially with some maps people use, so again I don't agree it requires most dexterity.
And split second thinking/planning is an aspect of Ropers/WxW also.
I have to use BnG for a good point here, I need EXCEPTIONAL timing and reaction speed for getting the right "pwoer" in BnG's alot of shots only work with "1" level of pwoer, and i've had so many games where i've had to nail that 1st time, or risk losing the game next turn because my hide is easy to hit, which also makes me nervous which messes with your reaction speed because it's a mental challenge as well, you are talking about correcting any problems should they occur, at least you can still win correcting a few bad reactions in a TTRR under pressure, I have 1 chance, 1 turn to get that perfect pwoer and if I miss it theres no second chance should my opponent hit me the next turn, and this happens alot when the opponent is hiding evil or in a very very very tight hide and theres only 1 angle/level of pwoer that will get in.
Most BnG's I am sweating like hell because I am so into the game, especially on Thursdays with the BnG Tournament I get so into it I concentrate so much I get myself into this position on my chair, I actually have to take my top off and sit in my boxers because I get that hot and intense(I know this sounds weird lol).
This has nothing to do with because of the scheme, this is because you are passionate about TTRR and same with me and BnG, i've played BF2 online for years and that's intense as hell too, maybe even more so than the whole of WA imo, but it's totally different, I played Quake3 online for about a year, I even played some with GreeN, that shit is VERY intense, i've played golf online, WoW online, i've even played Genesis emulator online and that was intense lol, trust me, I know the feeling and glad we share the same passion, even if it's with different games and schemes

I can't accept that challenge D1, BnG is a HUGE part of my life, and helps to make points alot, NEVER !!! xD