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Author Topic: Allowed and forbidden glitches  (Read 1466 times)

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Offline Senator

Allowed and forbidden glitches
« on: June 02, 2015, 01:44 PM »
Which glitches are allowed and which not?

http://worms2d.info/Tricks_and_glitches_(second_generation)

This is what I thought:

Not allowed:

Floating weapon glitch (useful at narrow hides and when u want to fly the worm left/right, can't occur by accident)
Firing targeted weapons without aiming (in WxW you could use pigeon like bazooka to save time with shooting, can't occur by accident)
Vertical Longbow and Baseball Bat (useful in Elite & T17, can't occur by accident)
Skipwalking (useful in Elite & T17, can't occur by accident)
Roofing (t17)

Allowed or not?:

Bazooka through wall
Jumping from Pneumatic Drill
Teleport jump

Allowed (meaningless / can occur by accident / have been always allowed):

Preselecting target in mid-air
Longbow arrow stops in mid-air
Kamikaze drowning glitch
Super Sheep going through walls
Mole Bomb going through walls
Ninja Rope going through walls
Idle weapon animation continues after turn end
Gliding
Alien glitch
Instant self-bounce/hit of a Ninja Rope weapon drop (when u bounce grenade with jetpack in Hysteria)
Chute landing
Objects touching water no longer collide with land ("ghost nade" in Roper)

Can't occur in Classic schemes:

Launching multiple Super Sheep at the same time
Chute flare
Bungee from Jet Pack

Once we've decided which glitches are not allowed, we can add scheme rules like this: "No exploiting glitches. This rule applies to floating weapon, vertical bow, skipwalking..."
« Last Edit: June 07, 2015, 09:43 AM by Senator »

Offline Korydex

Re: Allowed and forbidden glitches
« Reply #1 on: June 02, 2015, 05:19 PM »
Quote
Allowed or not?:
Bazooka through wall
Jumping from Pneumatic Drill
Teleport jump
Quote
Bazooka through wall
i'd allow it, cos it's kinda like sg through worms and it's allowed in onl as well
Quote
Jumping from Pneumatic Drill
Teleport jump
def not allowed

Offline Korydex

Re: Allowed and forbidden glitches
« Reply #2 on: August 13, 2015, 09:51 AM »
kek
« Last Edit: April 08, 2016, 02:21 PM by Korydex »

Offline MeTonaTOR

Re: Allowed and forbidden glitches
« Reply #3 on: August 13, 2015, 08:29 PM »
Floating weapon glitch (useful at narrow hides and when u want to fly the worm left/right, can't occur by accident)
Firing targeted weapons without aiming (in WxW you could use pigeon like bazooka to save time with shooting, can't occur by accident)
Vertical Longbow and Baseball Bat (useful in Elite & T17, can't occur by accident)
Skipwalking (useful in Elite & T17, can't occur by accident)
Roofing (t17)

Explain why those are forbidden...
<Asbest> alright im too sleepy, i seen too many idiots today. i hope no one will get what i got. have a good night
* Asbest (~Asbest@5b606b87.bfe48da6.6c2d5d00.IP4) Quit (Quit)
<StepS> party
<OutofOrder> ♫♪♫♪ \o/ _o/ \o\  /o/ ♫♪♪♫
<Bamboy> ༼ つ ◕_◕ ༽つ
<StepS> (≧▽≦)
<Bamboy> ᕙ(⇀‸↼‶)ᕗ
<WTF-8> ( . )   ( . )

Offline TheWalrus

Re: Allowed and forbidden glitches
« Reply #4 on: August 13, 2015, 08:59 PM »

Explain why those are forbidden...
Skipwalking is the obvious one, increases movement speed exponentially if used correctly, and takes advantage of frame by frame animation, not intended as part of the game.  Vertical longbow has no discernable advantage, but I think vertical bats are illegal, as least since tus league era.  If roofing is illegal, at least one of my tus games is void.  Floating weapon glitch should definitely be illegal over everything else on the list because it drastically changes gameplay.  With floating zook, you have more precision with targeted explosions than with the mines, which is a limited use weapon which is rendered pratically obsolete, given the player has enough time to knock and float a zook.  Finally, ive never seen, or done myself, the targeted weapons glitch, so I couldn't comment on that one.
« Last Edit: August 13, 2015, 09:02 PM by TheWalrus »

Offline Senator

Re: Allowed and forbidden glitches
« Reply #5 on: August 14, 2015, 09:18 AM »
[...] If roofing is illegal, at least one of my tus games is void. [...] Finally, ive never seen, or done myself, the targeted weapons glitch, so I couldn't comment on that one.

Roofing has always been forbidden in tus afaik (written in t17 rules).

Here u can see the targeted weapons glitch: http://www.nolimitfreestyle.com/nlf-trick-demo/ze-pigeon-glitch.html

Offline Kangaroo

Re: Allowed and forbidden glitches
« Reply #6 on: August 15, 2015, 02:33 AM »
Which glitches are allowed and which not?

http://worms2d.info/Tricks_and_glitches_(second_generation)

This is what I thought:

Allowed or not?:

Jumping from Pneumatic Drill
Teleport jump


I would say allowed... Teleport jump in T17 can be very useful and hardly a glitch...

More "nice shot" then "glitch"  I would allow it.

jpg images

I can play CUP games  07:00-12:00 GMT weeksdays &  00:00-13:00 GMT on weekends...

Offline MonkeyIsland

Re: Allowed and forbidden glitches
« Reply #7 on: August 15, 2015, 04:45 AM »
Teleport jump is allowed. (and should be)
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Korydex

Re: Allowed and forbidden glitches
« Reply #8 on: August 15, 2015, 07:31 AM »
Teleport jump is allowed. (and should be)
kinda odd, i'd only allow turning around

Offline Peja

Re: Allowed and forbidden glitches
« Reply #9 on: August 15, 2015, 08:43 AM »
Teleport jump is allowed. (and should be)
kinda odd, i'd only allow turning around

oil rules ftw  :D
VoK: i have now beer so my rope will be perfect.
 VoK: will do ttrr every map under 30s