As I once promised to detail the shortcomings of the league's schemes, I will do so here and now

So, I am writing only my point of view, and I want other players who know to also participate in the discussion.
I will a list of schemes and comment on each of them:
TTRR - everything is fine. The last two sentences, which are related to scheme rules, can be eliminated by customizing the scheme. Turn off rope knocking and turn on Racing Stuff or similar thing
WxW is fine too.
I have a question about AFC. Is this relevant or not? In all the time I've been playing this scheme, I've never seen anyone attack from a parachute.
Shopper is ok but...
In the description of the rules, I read that shopper is played without the AFR rule. Is this really true or is it a typo?
And what does CWC mean?
The rules of the scheme are written here, and nothing more.
Let's say the scheme is current.
In this case, I think the standard is 4 worms per team for 1v1 and 2 worms for 2v2
I didn't play this scheme. But I can assume that there is no need to have more than one worm in the team.
And also enable racing stuff and disable worms knocking?
As for the rules, I like the system that is described in the BigRR scheme, where they count by time.
But I think some players could answer this question more specifically - how to determine the winner?
Despite the obvious, I would indicate the number of worms in the team (1 worm), and also enable a mode that would allow the super sheep to be launched through the worms of other players, and also so that the explosion does not scatter the worms.
I think Boomrace mode (/boom) would be a good option.
I would suggest replacing the standard boom race scheme with
this one by JayX. Firstly, it would be more like a boom race. Secondly, the scheme uses a rubber and allows you to move around the map during the turn.
Standard Boom Race league scheme is morally outdated, it seems to me that it requires improvement, and the rubberworm allows this to be done. In this case, this is replacing scheme with a more modern version.
1 worm per team, S2F rules, turn on boom race mode before the game (perhaps this is already configured in the scheme)
Also the question is how to determine the winner? or allow a draw without counting time, as is done in BigRR
Scheme where there was recently a dispute after the WoF сup game.
Apparently, the time has come to finally resolve this issue.
So how do you decide the winner?
Or can this also be considered a draw?
Or count seconds, as is done in BigRR? Which is better?
And yes, the lack of rules for the scheme...1 worm per player, turn on the racing stuff before the game...s2f, etc.
There is also a question about whether it is worth doing a fixed wind every turn or not?
In real time versions of this scheme there are two modes - no wind and random wind.
There are no rules here, there is no essence of playing this scheme... I mean, nothing is specified.
I've only played battle race a couple of times. 1 worm per player, s2f, walk/jump races around the map, use weapons to slow down the enemy, and in this sense everything else...
Are there any prohibited things that cannot be done in this scheme?
Also the question is how to determine the winner? or allow a draw without counting time, as is done in BigRR
Honestly, I don't understand the point of this scheme, nor how it got into free league.
I think there are more interesting designs to replace the elemental.
Grenade Wars, for example.
It's been a long time since there have been similar votes and other things to add or remove any scheme to the league.
Since the Fort scheme is one of my favorite schemes, I should write a few words about the league scheme
This scheme is most suitable for large maps, because there is a banana bomb, sheep launcher.
Small maps will be destroyed quite quickly, and the fact that there are two homing missiles available makes the game even easier when the opponent has a small number of worms left.
This scheme is outdated and needs to be updated. First of all, this is disabling the explosion of grenades, as well as the ability to crawl onto the opponent's worms. You can also make an endless jetpack and add flight speed to it, so as not to waste a lot of turn time changing holes.
This one i made for my WoF Cup and also use it when I play golf. this is the hosting buddy scheme.
I would like to say a few words about the T17 TRL scheme. I often play this scheme with friends, and also in the T17 2x2 cup.
I noticed that the banana often falls out and upsets the balance.
It may be worth reconsidering the drop rate of this weapon, but the banana bomb can decide the outcome of the match.
At the moment, this is all that I managed to notice when studying the rules and schemes of the league, as well as some of the things that players encountered when playing my WoF Cup
I hope that some players will not be indifferent, because you play the league more often than me.
I will wait for answers and comments