Constructive criticism any1?
Sure I have a few thoughts
Games like this can be fun, but they need to be structured well. Really in short what you have here is a variation on roper but with a "gimmick"
Any gimmick games I think should be quite short because they can have the fun soon turn to frustration, especially when people start to miss their precious Zook, Mines and Nades.
I would suggest
Lower value HP crates
Higher power weaps (Skunk could be very high damage if you made a sub-rule like can only explode a Skunk on an already poisoned worm, because like was said earlier it is very hard to poison and hit another worm)
There must be thought into what is easy to use and what is not, and then the weap power values should reflect that.
It's a nice idea, just needs some tweaking