Hey people
I made a scheme called rowy madness. It's rowy played on a mine madness map
Problem I have is: it ends too fast
Somewhere around the minigun/bow is usually the first round over. I wanna solve it by continuing the 2nd round where the first left off (instead of zook again, you now start at bow for example).
But well, that would mean worms have to skip all the way to bow (and after 2nd round, all the way to f7 for example, which takes way too long and it's just annoying.
I guess I can change the stockpile options to remove the first weapons, but then we may have the right weapons, but they are delayed all the turns neway
3rd option is not putting delay on anything and trust in the players to select the right weapon every turn (which is pretty confusing
).
Am I overlooking something?
maybe PJX could solve it, but dunno, would prefer to keep it as a normal scheme.