I forgot to mention in my post, along with deleting broken weapons and useless weapons, make it so you can't attack on your first turn. It only makes sense since it is a scheme with random placing. Even if the chances to kill a worm on the first turn are low, why ignore the small chance? Does someone deserve to lose a worm in any circumstance before he even has a turn? Why should someone be forced to play the 3v4 without even pressing a key? You have no power in that situation, it is luck, get rid of the luck factor, even if it is low. Team17 is already a scheme with random placement, random crate drops, random weapons in the crates, why not remove all the luck we can in the luck abundant scheme?
Now I'm not saying t17 is 100% luck, i'm not saying it at all. If there was a scheme that was 99% skill and 1% luck and the luck was fixable, I feel like it would be logical to fix it.
edit: oh, and if you think the absence of broken weapons makes the game dull, keep them in, but for god's sake, lower the power on them!
2edit: also, inb4 "what about not attacking first turn in hysteria? there are random placings there" Hysteria is completely different, you don't have worm select like in t17... even if you start with a worm in danger, it could be 4 turns before you could move it. Also, hysteria has HUGE rotation advantage elements, unlike t17, which has some, but not as much as hysteria