The recipe is simple!
Take the TTRR scheme.
Set the turn time to 5 seconds.
Enable BattyRope and antisink.
As a result, you get a funny and playable variation of rope race.
RulesRace from start to finish. The player who uses the least number of turns to reach the finish wins.
Worms per teamOne.
Match durationVery short, usually 2-3 minutes.
MapsWider maps (30-45 seconds in TTRR) seem to work better.
NotesType "/batty" before starting the game.
RubberWorm is required due to antisink.
Possible problemsIt's considerably easy to accidentally knock an opponent's worm into the water.
RacingStuff cannot be used with BattyRope.
Example replaysSee below. You need RubberWorm to watch these.
Right-click on any and select "Extract scheme" to obtain the scheme.
Thanks to Crash for helping me test this.
Have fun