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Author Topic: Hysteria RR  (Read 849 times)

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Offline barman

Hysteria RR
« on: November 09, 2011, 09:36 PM »
The recipe is simple!
Take the TTRR scheme.
Set the turn time to 5 seconds.
Enable BattyRope and antisink.
As a result, you get a funny and playable variation of rope race.

Rules
Race from start to finish. The player who uses the least number of turns to reach the finish wins.

Worms per team
One.

Match duration
Very short, usually 2-3 minutes.

Maps
Wider maps (30-45 seconds in TTRR) seem to work better.

Notes
Type "/batty" before starting the game.
RubberWorm is required due to antisink.

Possible problems
It's considerably easy to accidentally knock an opponent's worm into the water.
RacingStuff cannot be used with BattyRope.

Example replays
See below. You need RubberWorm to watch these.
Right-click on any and select "Extract scheme" to obtain the scheme.

Thanks to Crash for helping me test this.
Have fun :)
« Last Edit: November 09, 2011, 09:38 PM by barman »
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Offline avirex

Re: Hysteria RR
« Reply #1 on: November 10, 2011, 04:06 PM »
seems fun.

Re: Hysteria RR
« Reply #2 on: November 10, 2011, 08:08 PM »
A pretty enjoyable scheme. Nice job, barman. :) I look forward to have some games with you.

Re: Hysteria RR
« Reply #3 on: January 18, 2012, 11:47 AM »
add tus classic scheme hiahuauahauahau xd