because super weapon crate probabilities CANNOT be set, a historic module called RubberWorm has used these to adjust things that the stock game (at the time) couldn't do. Nowadays, these settings mimic what you were doing in extended scheme settings (the star button).
If you don't know which weapon is a super weapon, they are the ones that cannot have power and crate settings edited in the in-game scheme editor.
Also, be sure to go to the main menu and type "boggysentme" to unlock every weapon
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"bounty value" could be bouncy value, idk, could be a misspell nvm FH ur right
- hazardous objects can have some precision, hover over that button to see more controls in the cyan text.
- utilities (being jetpack, low gravity, laser sight, fast walk, invisibility) cannot have crate probabilities, either. The exception to the rule is "Kaos mod", which can do that in some limited capacity. It can be found in extended scheme settings
also, are there debug messages from HostingBuddy? if so, try hosting a game on your own
https://worms2d.info/WormNAT2