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May 05, 2024, 03:31 PM

Author Topic: Schemes explanations, rules ... or submit a new one ;)  (Read 13783 times)

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Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #30 on: November 25, 2008, 02:34 PM »
Cmon, any1 answer something about BnG scheme rules?
Agrees / disagrees ?
I've told my opinion; obscure admit it, chakk too I guess:
how about adjusting the bng rules a bit? would be nice to have a rule that disallows repeating the last shot, kinda annoys me in most bng games ;)
WookA, GreeN, any1 else?

If all agrees I would:

add:
- It is not allowed to repeat the same shot after you hit the opponent, until you hit again with different shot (at least). The penalty for hitting your opponent twice in a row with same shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- BnG map must have default width size (1920 pix), not more and not less.

and I would
change:
- Piling is not allowed. Placing/teleporting a worm within a quarter of the maps width to your opponent is also forbidden. Teleport/move to another position.
with:
- Piling is not allowed. The distance between yours and opponents worms must not be less than:
  -if 1vs1 - 1/2 (half) of a map width
  -if 2vs2 - 1/3 (third) of a map width
  -if 3vs3 - 1/4 (quarter) of a map width
Teleport/move to another position.

Agrees/disagrees?

Offline MonkeyIsland

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #31 on: November 25, 2008, 03:29 PM »
AWFUL rule about repeating shot, I fully disagree! :D

It shows the player stupidness to stay in the same place to let his enemy take adventure of that and repeat his shot.
You can invent a new scheme "BnG style" or something, If you care to play "Beautiful".

I agree with the rest.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Ray

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #32 on: November 25, 2008, 03:36 PM »
it is not about playing beautiful, only not playing lame

Offline MonkeyIsland

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #33 on: November 25, 2008, 04:16 PM »
Exactly, But it is lame when you hit by a shot and you stay at the same place.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #34 on: November 25, 2008, 08:11 PM »
It shows the player stupidness to stay in the same place to let his enemy take adventure of that and repeat his shot.
You can invent a new scheme "BnG style" or something, If you care to play "Beautiful".

adventure? lol, u thought advantage* I guess?  ;D
anyway MonkeyIsland, have u thought about this good enough or it's just your first thoughts? plz think again, cause I just can't believe that u think that way...
I mean, do you really think that player shows stupidity if he don't move after he's being hit?? And you even think it's lame if player don't move after he's being hit?? With that logic if I were hitting you with my every shot, you would just teleport and torch all the game and would not even shoot a single shot!?

As Xray said, it's not about playing 'beautiful', it's about not playing lame, style BnG is something different.

I would like to hear some more opinions about this from other players...

Offline MonkeyIsland

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #35 on: November 25, 2008, 08:25 PM »
lol I think you know what I meant.  There are sometimes you know that your opponent has "learned" how to throw a nade to hit you each turn. That's when you must move your worm.

Plus I think it would make a lot of fight for if a shot is repeat or not. 
Setting that reaim each turn has something to do with this too. and who is to say that a shot is repeated?

Again It is a serious match (In league or any other kind), you are thinking about lame shots? It's a war ! :D you are saying:
 -  "Please don't hit me with lame shots enemy, ok?"
 -  "Oh ok honey, Here's a nice grenade exploding on your head, sorry If it is hurting you!"

;D ;)
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #36 on: November 25, 2008, 09:17 PM »
Plus I think it would make a lot of fight for if a shot is repeat or not. 
Setting that reaim each turn has something to do with this too. and who is to say that a shot is repeated?

What do u mean? Repeated shot is when u repeat the same shot. Simple as that. No one needs to judge that or to fight about it, it's obvious thing. For example if u throw 3 sec nade, repeated shot would be to throw 3 sec nade again in a same way. Not repeated shot would be any other shot, to bounce, to use lg, to use diff nade fuse, to use zook.... This is not the issue.

I think u miss the point mate, of course I won't whine to enemy "don' hit me with lame shot", that's why I suggest this. As in all the schemes, lame and cheap things are disallowed and the rules are made because of that. Because players wanted to play it on decent level, to be more professional in it. That's why it's forbidden to block in roper or to shoot at cr8s for extra damage, that's why it's forbidden to knock in elite, or to use shortcuts in RR, or... etc....

Anyway, let's see what others think and then decide...


Offline chakkman

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #37 on: November 25, 2008, 11:38 PM »
i agree with ramone. although bng is packed full of rules already we should add that one...of course its all a matter of skill. for one player you can say its difficult enough to hit his opponent with a repeat shot, for more experienced players its just too easy imo.

as i said bng is already full of rules we wouldnt need if every1 would decide to play fair :P

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #38 on: November 26, 2008, 04:29 AM »
it would cause too many arguments imo, but i usually play like that anyway

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #39 on: December 01, 2008, 02:33 AM »
5 days...
2 replies (opinions) of 200~ members...
1%...
world crisis...
?

Offline darKz

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #40 on: December 01, 2008, 03:09 AM »
I love you Ramone. :D
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Offline Chicken23

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #41 on: December 04, 2008, 01:05 AM »
agree with ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #42 on: December 04, 2008, 09:27 AM »
I don't agree but seeing as we already had an in depth discussion about rope knocking and the evolution of rule changes in elite on the wel forums, I won't bother going through it again.

Just one thing though, "lame and cheap things are disallowed and the rules are made because of that... that's why it's forbidden to knock in elite..."

There is nothing "lame and cheap" about rope knocking, its a skill in it's own right and adds another dimension of strategy to the game in terms both attacking and defending.

If you feel elite is a better scheme without knocking, then thats fine, thats your personal oppinion. But to say that rope knocking is "lame and cheap" is  unfounded and makes no sense... If rule changes are made to lessen the opportunity for "lame and cheap" play, why are 5 second sitter nades not disallowed in elite... Need any more examples? I'm sure you can think of hundreds.
worm and learn

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #43 on: December 04, 2008, 01:40 PM »
I'm sure everyone would agree that rope knocking is an important skill, I ain't question it either. But for some reason it's forbidden in elite and I just used it as an example next to a list of other forbidden things as blocking in roper, shooting cr8s or taking shortcuts in rr...
I wouldn't get into discussion why rope knock is forbidden in elite, but it's logical that ppl wanted to get the game on 'higher level' with that rule, that's why I took it as an example...

Anyway, this is out of context, we're talking about BnG rules here..

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #44 on: December 04, 2008, 02:35 PM »
I wouldn't get into discussion why rope knock is forbidden in elite, but it's logical that ppl wanted to get the game on 'higher level' with that rule, that's why I took it as an example...

but thats the whole point... how does playing elite without rope knocking mean that the scheme is being played on a "higher level"?

It doesn't.

Playing elite without rope knocking does not take the scheme to a "higher level" at all... All it means is that you are playing elite without rope knocking.

Inarguable fact ^
worm and learn