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May 05, 2024, 11:41 AM

Author Topic: Schemes explanations, rules ... or submit a new one ;)  (Read 13776 times)

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Offline MonkeyIsland

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #60 on: December 05, 2008, 07:58 PM »
And how about replay uploading? upload all their bo3 games?
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline pr

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #61 on: December 05, 2008, 09:30 PM »
imo intermediate bo3 does not suit this league.
BECAUSE:
3 inter matches can last more than 1 hour.
It's pretty much for ONE game.

Many people say that bo1 sux.
Yeah, it's worse than bo3. But if bo3 it should be out of this league.
I see some exits of this situation:

1. Make hard maps. Not with easy plops, like girders with tons of worms. Cavern hard maps are too darksidy but they are pretty ok for bo1.
2. I dunno how but maybe if it is played bo3, the total points are count differently. Not as one game played. Maybe we should count all games separately.

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #62 on: December 05, 2008, 10:35 PM »
bo3 is a bad idea, it takes way too long... maybe for playoffs... but if i had to sit through 2+ games just for an intermediate id just refuse to play it

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #63 on: December 05, 2008, 10:40 PM »
4sec fp can be not cheap. but in most cases it is. when player can throw 3 sec, use lg 4,5 sec but throws 4sec fp constantly and maybe uses landscape marks IT IS FKN LAME.

"constantly" - that's the thing I talk about. That is the only issue on this subject. Wooka & Green made the rules for BnG scheme here on TUS. I had few objections, that we should modify "distance between worms" rule (which is accepted), and to add "no repeating shot after a hit" rule (which we discuss about). 

Anyway, most of players agrees about "no repeating" so, MonkeyIsland will u:

add:
- It is not allowed to repeat the same shot after you hit the opponent, until you hit again with different shot (at least). The penalty for hitting your opponent twice in a row with same shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- BnG map must have default width size (1920 pix), not more and not less.

and I would
change:
- Piling is not allowed. Placing/teleporting a worm within a quarter of the maps width to your opponent is also forbidden. Teleport/move to another position.
with:
- Piling is not allowed. The distance between yours and opponents worms must not be less than:
  -if 1vs1 - 1/2 (half) of a map width
  -if 2vs2 - 1/3 (third) of a map width
  -if 3vs3 - 1/4 (quarter) of a map width
Teleport/move to another position.
?

Offline pr

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #64 on: December 05, 2008, 10:48 PM »
repeat shot rule is difficult too.
maybe i can shot only 5 sec lg from my place. is this COW??

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #65 on: December 05, 2008, 11:28 PM »
I don't see a big difference if someone throws 4 sec fp nades constantly - or a 5 sec lg constantly. It's still a repeated shot. You can throw "the best shot ever" and hit your opponent, but if u repeat it right after that.. pfff.. all the magic is gone and u've done a cheap and lame shot. And yes, the rule I'm suggesting obviously consider that as a cow. If u really can't throw nothing except 5 secs lg nades, then u're on a bad place to be.
I know that not everyone can play like this, but just put the rule valid and cut at least 50% of cheap and lame BnG playing. gj

Offline pr

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #66 on: December 06, 2008, 09:11 AM »
I don't see a big difference if someone throws 4 sec fp nades constantly - or a 5 sec lg constantly. It's still a repeated shot.
well.
4 sec fp : u change only aim
5 sec lg : u change aim and power

see the difference?

Offline chakkman

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #67 on: December 06, 2008, 10:34 AM »
imo intermediate bo3 does not suit this league.
BECAUSE:
3 inter matches can last more than 1 hour.
It's pretty much for ONE game.

Many people say that bo1 sux.
Yeah, it's worse than bo3. But if bo3 it should be out of this league.
I see some exits of this situation:

1. Make hard maps. Not with easy plops, like girders with tons of worms. Cavern hard maps are too darksidy but they are pretty ok for bo1.
2. I dunno how but maybe if it is played bo3, the total points are count differently. Not as one game played. Maybe we should count all games separately.
sorry but imo you rather delete intermediate from the supported schemes of the classic league then. it has always been played bo3. changing that would be like changing elite scheme to 45 second turn time. ask a good normal player (unlike me) and he ll say that changing that is a shit. and the game time is not a reason to have inter bo1 too, every single bng can last 1 hour.

Offline Chicken23

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #68 on: December 06, 2008, 08:39 PM »
+ About intermediate, I really think that it should be obligatorty to play best of 3 games (bo3), and report 1 win (or maybe 2).

You cannot play a game of inter with only 1 round, it won't be fair. This is because alot of the inter strategy and gameplay is determined by the deployment of the worms at the start of the round. Seeing as only 1 round will be played, the player who starts first will have an obvious advantage. When played bo3, each player has a chance to start first and so it reduces the luck varuant hugely.

And to all those people who say inter is a noob scheme and its all luck or whatever, go play some of the NNN pros and see if you can beat them!

Inter is as skillful as any other scheme on wa.
You can't really say one scheme requires more skill than another anyway.
Yes shopper is easy to learn, but if two pros played a game would you not still have an exciting match on your hands...
yep, intermediate scheme should remain untouched as the others...and report should be 1 win when you win bo2.

agree with both players here. In NNNL you even have to play on same stlye of map twice then a different one because of luck of placements and to even open chances of bad maps and bad placements.

For example you have to play open, open, and then if a 3rd round cavern.
Or cavern, cavern and if a 3rd round open.

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #69 on: December 06, 2008, 10:41 PM »
I don't see a big difference if someone throws 4 sec fp nades constantly - or a 5 sec lg constantly. It's still a repeated shot.
well.
4 sec fp : u change only aim
5 sec lg : u change aim and power

see the difference?

As I've said
I don't see a big difference

It's still a repeated shot - which is cheap, you've said it yourself...?
cheap for me: repeat shots...

so if u don't wanna have so much cheap BnG games in future, vote for this rule? I don't understand why u disagree?

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #70 on: December 07, 2008, 01:20 AM »
Anyway, rules for BnG scheme has been updated...
ty MI, gj   :)

Offline MonkeyIsland

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #71 on: December 07, 2008, 07:52 AM »
lol time by the energy you took for updating BnG rules, You could convince anyone to change its name to Roper ;D

OR I could lose my head if I hadn't update the rules already, It was for my own sake ;)
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Ramone

Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #72 on: December 09, 2008, 12:22 AM »
Actually, I was just about to bring that subject on... BnG should be renamed to Roper in fact.... huuuuuuuh MI, don't lose ur head, take a deep breath and keep on rockin' ! u'r doin' a vgj here. congrats for efforts.  ;)

Offline f4st

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Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #73 on: December 09, 2008, 09:34 AM »
Omg, so funny ppl talking bout BnG.
If u want ppl playing BnG, and not only the b2b and 2 more players, stop adding crazy rules.
I played with that rules from 2001:

-No sitters, 1/4s
-No str8
-No 5s, only with LG and/or MAX (but i think only with MAX is lame ;))
-Min. Distance 200pix (in fact not too closer and play!)
-U CAN REPEAT ALL SHOTS U WANT, No repeating rule is only a "Gentleman" rule, if 2 good BnGers play a BnG they will use that No Repeating rule, but beginners at BnG piss on that and its logical...
-No lamehiding
-Girders only to bounce nades.
-No teleport killing.

That's all, its the scheme with more rules, thats why lot of ppl thinks BnG is boring, and i'm agree, i love BnG but sometimes its so boring.
If u want more ppl playing BnG stop adding nonsense rules, BnG isnt only for "pr0s" at BnG, must be for all :)

PD: Wth is Notching?!
STAxDoubletime> My english is better than youre's

Offline Doubletime

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Re: Schemes explanations, rules ... or submit a new one ;)
« Reply #74 on: December 09, 2008, 10:52 AM »
LoL im the lamer pr is talking about using only ยด4 sec nades that bounces on landscape. bUT HEY you teled to a darkside spot(were i couldnt hit you directly with nade ) and that was not especially funny but i mananged to get you with boune nades in the ned