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Aerial players read plz :)

Started by HHC, May 30, 2012, 05:57 PM

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HHC

Hey guys, I'm looking for input  ;) I'm trying to make version 2.0 of the scheme  ;)

We've played with the scheme for a few months now. I'd like to know if people encountered any bugs or have ideas to improve the scheme?


On the to-fix list atm is:
= Increase jetpack fuel. As Peja pointed out to me today, it CAN runout if you get a double turntime crate. Not sure how much fuel I'll give it though, infinite fuel can be confusing at first, so I'll probably just double the current one or something.
= Fix weapon probability in crates. Never paid attention to it when I first made it. Most importantly, crates % of Supersheep, Pidge and Missile need to be toned down. Air attack and napalm a little bit too.

Optional:
Weapon Ammo:
= Girders reduced to 3. 5 are a bit much IMO, they are often abused to build complete fortresses.. or worse, for blocks..
= Petrols +1 or maybe +2. (For a total of 4 or 5)
= Torches and drills +1 (for a total of 3, wouldn't hurt IMO, not really important..)
= Clusters +2 (people dont use them for abuse anyway, well not so far..., they are nice as crate destroyers and what not)
= Mortars -1 (from 5 to 4)

= Sudden Death. Sets in at 5 mins atm.. which in practice.. is never.  8)
I don't think it should be common though, Aerial doesn't really need it. You can pretty easily put pressure on a hiding player by moving closer to his side of the map.
In late SD, with waterrise, there will be hardly any room left anymore. Shots will be pretty easy.

So I'm thinking about putting SD on a time that roughly equals 30-35 mins of pure playing time. And then either without water rise and just health loss (health crates will be nice then ;O) or SLOW water rise and no nuke-health loss.


Tell me what you think  :)


You can see the scheme specifics here: https://www.tus-wa.com/schemes/scheme-312/

HHC

Oh and btw. Crate showers give weird crates. I can't fix that  ;)

Peja had 3 extra nades today to add to his unlimited stock xD And Chelsea got 3x rope vs me  :D
Doesn't matter though. No weapon can really screw things up.

harpy

 :)

defaut
baz - 2power inf
gre -2pow inf
mortars 2
mines 5 power3
mole 2 power 5  ;)
drilss 3 pow5
girders 3 power5
rope 1 inf

whit Crate showers  8)

M4Dbrat

If you don't like Crate Showers, get rid of utilities or set any kaosmod (but not 1), but then people will need RubberWorm to play it... I think everyone has to have RubberWorm, don't they?

HHC

I dont mind the crate showers, they are fun when they happen  ;D I just mentioned it cause people may think there weird weapons in the crates that shouldn't be there when it's actually the shower's fault  ;)

harpy

in my mind was be one creat for turn  :)
+super weps in creatstoo

Hussar

we need sd with water rising a bit lower thenwater rising inelite at 22 minute !!!!!

Uzurpator

add 2 or 3 lg,delete invisibility from crates,fix weaps in crates like u say (
QuoteMost importantly, crates % of Supersheep, Pidge and Missile need to be toned down
)




Quote03:08: surgeonb2b`ckc> eh Uzur ur my nightmare

Throsti

#8
My suggestion:
- Add min 3x LG
- Remove girders
- Remove utility crates
--ADD AERIAL TO CLASSIC LEAGUE!

Uzurpator





Quote03:08: surgeonb2b`ckc> eh Uzur ur my nightmare

HHC

Quote from: Uzurpator on May 31, 2012, 07:16 AM
add 2 or 3 lg,delete invisibility from crates,fix weaps in crates like u say (
QuoteMost importantly, crates % of Supersheep, Pidge and Missile need to be toned down
)

what is your problem with invis exactly?


I could add LG, but they are pretty pointless in crates then.


I'm not for removing utility crates altogether throsti. I like the 2xdamage too much xD

Hussar

#11
what about SD Bart? it should be added.

also i would be cut off all rare super weapons from crates, coz it sux when one crate can give u a possibility to won whole game even if u are worse.

put more or infinity Blow Torches, leave one tele !