We've had this discussion before. The problem mostly lies on your view of maps. ropa your taste in shopper maps is different. On a dogma city shopper, yes AFR doesn't matter much. This is your clan's most recent shopper maps:
https://www.tus-wa.com/groups/cFc/maps-choices/?id_scheme=141
Actually cFc is known for making shopper maps out of caves. Look at this one, it is harder to AFR and if you attack from the ground, you can find good hides after by walking. That is what HHC is talking about. Now same scenario and put it on city shopper and that is what you are talking about. Today's shopper has moved more into roping maps, it is you who hasn't comprehend the concept of time over this game.
What? You're completely lost here's the memo:
I was playing shopper cave maps before you where playing shoppers.
I was one of the most if not the most vocal defender of cave maps back in FB. It was thanks to me, amongst others, that they were introduced and that you're using them now. Not taking any credits mind, someone else would have done it if I didn't.
Thanks to said discussions (i like to believe) people started to take the scheme more seriously and some clans became really good at it in good shopper maps (if you need reference on what a good shopper map is check
http://wmdb.org/users/FFIE). Note this was back in the day when people liked to discuss in forums and took said discussions seriously as opposed to... today.
On the topic at hand... I'd love to argue the in and outs of the shopper scheme but you're doing judgmental mistakes that are leading me to believe you're clueless on how the scheme actually works. Either that, or you're not reading anything I write:
Look at this one, it is harder to AFR and if you attack from the ground, you can find good hides after by walking
Piling gives much more advantage than hiding. If you can attack from the ground and pile your opponent did something wrong, and if you can't pile, then you're in a risk-reward situation and you're in front of a choice.
And good job at letting the community (including my clan) turn Shopping into non linear WxW (cfc has great wxw players, coincidence?). It's up to you if you want schemes to keep an identity and a skill differentiation between them or you can call the democracy card and just blame it on the people wanting it that way. Or you could actually start leading and start making decisions on the basis of common sense and not on the basis of certain clan, in which I'm in, abusing the system to make a scheme play just like another scheme they're great at.
Shopper is not a roping scheme, some people make maps to make it all about the rope, said people are better ropers than they're defaulters. They're abusing the system. Call it evolution if you must. I'll laugh from a corner.
edit: I'll raise a question not because I want an answer but in hopes you actually think about it and come to sense:
if shopper is played in maps such as the one linked by MI, don't we have two schemes that play essentially the same in WxW and Shopper. What are the gameplay differences? Do we accept getting crate raped in Shopper?
Might as well add infinite ropes to BnG and call everything WxW.