Cooper is basically ZAR Roper with co op mode.
How it works:
It's 2vs2, your team mate and you have a job as (waller) and (attacker).
Waller Turn = w2w and Crate (NO ATTACK ON ENEMY).
Attacker's Turn = Crate & Attack or Crate & Attack (YOU DECIDE WHAT ORDER)
When a worm is dead, the player needs to fill the role as waller & attacker. Do all of three w2w, get crate & attack from rope.
Game Settings:
Destructible Island
5 mines one is dud
No Parachute
Turn time 12 seconds
Retreat Time 5 seconds
Bazooka & Rope Only
So basically it's ZaR Scheme.
Questiones & Answers (Q and A (Q&A)
Question 1
What if Waller fails his job? (Like not touching a wall or getting crate)
Answer 1
Then your team mate has to be a waller for a turn.
Question 2
What if waller do both attacks his crate?
Answer 2
Then your team buddy has to be waller next turn.
Question 3
What if Waller attacks enemy?
Answer 3
You will have to skip because that's cow.
Question 4
What if attacker attacks enemy and not get crate?
Answer 4
Then that's cow so it means that the one who Attacked has to skip next turn.
Question 5
What happens when my team mate worm dies?
Answer 5
When your team mate worm is dead, you have to do be waller & attack. In other words, you must do wall to wall (w2w), crate & attack.
How this scheme was made:
I hosted a warmer, Pavle asked me to make a scheme. So I was thinking about it and decided to test the idea.
Credits goes to:
Pavle
Regone
Muk
Drumstick
Game footage can be downloaded.
Any questions & suggestions is much appreciated.