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Author Topic: zar Cooper (A NEW Co-op Game)  (Read 913 times)

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Offline Kradie

zar Cooper (A NEW Co-op Game)
« on: October 18, 2015, 12:14 AM »
Cooper is basically ZAR Roper with co op mode.

How it works:

 It's 2vs2, your team mate and you have a job as (waller) and (attacker).
Waller Turn = w2w and Crate (NO ATTACK ON ENEMY).
Attacker's Turn = Crate & Attack or Crate & Attack (YOU DECIDE WHAT ORDER)
When a worm is dead, the player needs to fill the role as waller & attacker. Do all of three w2w, get crate & attack from rope.

Game Settings:
Destructible Island
5 mines one is dud
No Parachute
Turn time 12 seconds
Retreat Time 5 seconds
Bazooka & Rope Only

So basically it's ZaR Scheme.

Questiones & Answers (Q and A (Q&A)

Question 1
What if Waller fails his job? (Like not touching a wall or getting crate)

Answer 1
Then your team mate has to be a waller for a turn.

Question 2
What if waller do both attacks his crate?

Answer 2
Then your team buddy has to be waller next turn.

Question 3
What if Waller attacks enemy?

Answer 3
You will have to skip because that's cow.

Question 4
What if attacker attacks enemy and not get crate?

Answer 4
Then that's cow so it means that the one who Attacked has to skip next turn.

Question 5
What happens when my team mate worm dies?

Answer 5
When your team mate worm is dead, you have to do be waller & attack. In other words, you must do wall to wall (w2w), crate & attack.

How this scheme was made:
I hosted a warmer, Pavle asked me to make a scheme. So I was thinking about it and decided to test the idea.

Credits goes to:
Pavle
Regone
Muk
Drumstick


Game footage can be downloaded.


Any questions & suggestions is much appreciated.





« Last Edit: October 18, 2015, 12:19 AM by Kradie »
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