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April 26, 2024, 02:23 AM

Author Topic: Help with Rubberworm  (Read 3452 times)

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Offline MonkeyIsland

Re: Help with Rubberworm
« Reply #15 on: June 19, 2016, 12:27 PM »
TUS scheme maker doesn't do that. It saves the scheme as it is.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline aik

Re: Help with Rubberworm
« Reply #16 on: July 13, 2016, 08:12 PM »
TUS scheme maker doesn't do that. It saves the scheme as it is.
That's a good thing imo - rubberworm via hostingbuddy made possible  :)

Also I noticed simmilar difference uploading maps here compared to WMDB –
I like minimalistic maps and sometimes like to have maps glitch on purpose ("burned" soil is plain grey, soil is completely removed [no dinosaur bones ans stuff ^^]) - WMDB seems to "fix" this - TUS let me upload with (intentional) glitchy colormap  8)

(compare http://wmdb.org/30677 and https://www.tus-wa.com/maps/map-16744/ - same file for origin - different behaviour)

Good work MonkeyIsland   :)
<dream>
One day CyberShadow will push worms source code to github by accident…
</dream>

Offline SiD

Re: Help with Rubberworm
« Reply #17 on: July 13, 2016, 08:35 PM »
hmm, the tus version has a waLV chunk (which specifies the destroyed soil/bg style) and the wmdb version does not.
Does tus add this chunk to an uploaded map when one isn't present?

It's always good practice to save the soil/bg chunk into the png yourself. If you do not, maps played with hostingbuddy or WMDB can appear glitchy, i'm not sure why this happens.

Offline aik

Re: Help with Rubberworm
« Reply #18 on: July 13, 2016, 09:37 PM »
It's always good practice to save the soil/bg chunk into the png yourself. If you do not, maps played with hostingbuddy or WMDB can appear glitchy, i'm not sure why this happens.

Normaly I do - but on rare occasions I prefer glitchy colors - with care ^^ - you can determine witch glitches appear https://worms2d.info/Colour_map#Colour_limitation - and sometimes my maps just work maxium minimum ;) with glitchy (intended) grey destroyed-soil border - and minimal waves/no clouds no background etc. =)

I'd even like more minimalistic graphics in worms – my dream for lowest graphic setting would be:
-destroyed soil is always pure black
-no waves at all
-no bubbles
-"burned" soil pure grey (or free setting for color of burned soil)
-... the less the better ^^
<dream>
One day CyberShadow will push worms source code to github by accident…
</dream>

Offline savion

Re: Help with Rubberworm
« Reply #19 on: June 07, 2017, 02:48 PM »
i have rubberwoorm but i dont know how to host it up so healp me please!!    :'(

Offline WTF-8

Re: Help with Rubberworm
« Reply #20 on: June 07, 2017, 03:05 PM »
You just host a game normally and then turn on RubberWorm options as if they are usual scheme options (which they are). It is not all that complicated.

If anything, there's always an option to take your time and read the manuals, they mention pretty much everything.
https://worms2d.info/RubberWorm https://worms2d.info/RubberWorm/Download#Features_superior_to_the_3.6.30.0_version
(why does feature list have to be separated into two articles is beyound my understanding)
The manual in the installation folder is a pathway to many abilities some consider to be unnatural