well mi told me create a topic for this.
imo we should try to make league rules more clear and efficent. i cant give a complete concept i just want to start a discussion about some ideas.
schemes:
bng: im really not that much into this scheme so pls correct if my ideas just suck.
handling sitters: after a sitter you should damage yourself, just counting a - in the hp at the end of game is kinda unfair because with a sitter you destroy the landscape and change the idea. just saying: "make - x"
is an advantage for the peson who shot the sitter because his hide should be touched as well. i know its not in the rules but its a common way in many games.
Actually...
- Sitters are not allowed. (Sitters are grenades that sit for 1/4 second or longer). The penalty for a sitter is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
So in that respect, we agree
wxw/shopper: there should be a health point punishment like in bng, just dont attack isnt enuogh imo.since cows happen very rarely there, there may isnt a need to change.
For WxW, perhaps you're on to something here, since the amount of successful attacks isn't all that high in most games (though, of course, some players can attack almost any turn). Let's make it clear that in this case, piles are
not allowed
I think damaging yourself in shopper is a bit too much, though. In shopper, there's almost always an attack. If you commit a cow, it basically means you had one shot more than you should have had. If you are forced to hit yourself the turn after, then not only do you lose the turn (which would make the game balanced again), but you also give your opponent an extra free turn as it were (because in that turn, you did your opponent's work)
shopper scheme change: what about to decrease the weapon power of clusers/flamethrower, it looks kinda inbalanced
The subject of the shopper scheme has gone around a few times already, but for clusters and flame throwers, I think you should keep in mind that in some situations, they are very powerful, but in other situations, they are utterly useless. Same as petrol.
complaints: what about creating a menu for complaints (like the report a game page). there you could select the kind of the complaint (lagout and report, order, etc) and of course way to show the time of critical situations.
I quite like this idea. Not sure if MI has anything in store for this in 2.0
in general: if you lose a game after you claimed a cow, game should stand. (playin = agree to continue) if your opponent refuse to take a penalty just quit.
And what if it turns out you were incorrect in calling it a cow (happens to the best of us)? Then you quit a game for no reason and you lose the game. I'd prefer if it were done differently: If you cow, you must take a penalty. If you
don't take the penalty and you win, the game is void. If you don't take a penalty and then do another cow, then you lose by default. (first cow = strike 1. not taking a penalty = strike 2. second cow = strike 3).
reporting a game after a lagout without waiting for the opponent and try talk should lead to a lose for the reporter.
sounds a bit hard but maybe we can stop people to report everything before trying to talk.
Does sound kind of harsh, doesn't it?
As it is now, games reported because of a lagout are voided (unless there's a huge advantage) and should be replayed. I'm not sure if we should be handing out losses for first time offenders, though. Perhaps if certain people do it a few times, then we could give it a try to handle it with your suggestion.
at mods in general: there shouldnt be used any kind of jokes or sarcasm in a league complaints thread, even when players acting like dumbasses.
Don't take that away from us, it's all we have! Sounds reasonable