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[suggestion] module or game/scheme option for fast forward turn

Started by Albus, September 06, 2021, 12:44 PM

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Albus

A while ago I saw a player suggest the idea of fast forwarding the turn. In intermediate, for example, it's not uncommon to see players complaining about very long matches and multiple 45-second turns just to do something obvious or just do nothing. But, sometimes, waiting for SD is the only alternative for victory.

I found this idea interesting not only for intermediate, but for other schemes such as T17, elite etc.

In addition of making the game less boring for players and stream viewers, I think there is also the tactical aspect. In intermediate, for example, my strategy might be to use the 45 seconds to wait for the SD, but I already have in mind what to do in the next turns. However, the 45 seconds can be extra time for my opponent to think, something I would rather not give him, so I would use the fast forward option.

I don't know if it would be possible to implement this through a module. The trigger could be use "skip turn" for more than 2 seconds (to avoid accidentally fast forward) and accelerated time could be left as "extra time" in order to avoid the risk of fast foward too much and miss the turn.

FoxHound

The idea is interesting, I support it, but I don't know the technical aspects around it. Seems complicated.

I also have another idea of a module that I believe would be simple to implement: a /arrows command (or maybe a scheme option) but for worms, not crates. The name could be wkWormFinder or something like this.

It would be useful to find enemy worms in very big maps.

Albus

Quote from: FoxHound on September 06, 2021, 03:28 PM
The idea is interesting, I support it, but I don't know the technical aspects around it. Seems complicated.

Yes, it does look complicated. But these guys are awesome. After having seen the TA module, I no longer doubt anything.

Quote from: FoxHound on September 06, 2021, 03:28 PM
I also have another idea of a module that I believe would be simple to implement: a /arrows command (or maybe a scheme option) but for worms, not crates. The name could be wkWormFinder or something like this.

It would be useful to find enemy worms in very big maps.

I liked the idea! Very interesting and useful, especially, as you said, on big maps.