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wkSuperFrontendHD 0.4.4 released [With HD graphics!]

Started by StepS, August 04, 2015, 03:07 PM

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wtc

 :-\ It works on version 3.8 but before the game an unnecessary message appears. How can we cancel this message?

TheKomodo

Quote from: wtc on September 20, 2020, 09:38 AM
:-\ It works on version 3.8 but before the game an unnecessary message appears. How can we cancel this message?

Under "[Misc]" put NoPrereleaseNag=1

Mine looks like this:

[Misc]
NoPrereleaseNag=1
EnableModule=1
Resolution=Auto
CustomWidth=0
CustomHeight=0

[Magnification]
FontScaling=Default
SuperGraphics=1
AutoScaleMissingGraphics=0
SetInternalResolution=Stretch
CustomInternalWidth=0
CustomInternalHeight=0




StepS

SuperFrontendHD 0.4.4.0 released


  • Introduced compatibility with v3.8.x versions of the game.*
  • Mouse cursors are now scalable.
  • Minor fixes and tweaks.

* Note: since 3.8's release there have been several "preview" versions of the 0.4.4.0 patch, to allow it to be used on 3.8 before the update has been finalized. Those preview versions lacked some features found under v3.7.x, and would sometimes prompt users to update when run under v3.8.x. Version 0.4.4.0 was fully released on August 1, 2021.
There are remaining known bugs, which will be addressed normally with future updates, without the "preview" marker.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

SigmaTel71

Quote from: StepS on August 01, 2021, 01:50 AM

       
  • Minor fixes and tweaks.
Minor? I'd say that table headers fix in WormNET is a major one!
Hello, Moto! :D

StepS

Quote from: SigmaTel71 on August 01, 2021, 08:02 AMMinor? I'd say that table headers fix in WormNET is a major one!
That was a missing feature in Preview versions for 3.8, it is not part of the changelog for that purpose. 0.4.4.0 brings it to parity with the way it worked on v3.7.x.

If you updated using the "full" package before 9:30 AM UTC today, please redownload.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Fanrail

There are still some problems which I have found in the newest version. Team17 logo in right bottom corner, the title slightly lefter than it should, the glitchy visual nuclear bomb signs during the heart thumping sounds, "ARMAGEDDON" letters appearing glitchy on the background and looking like slapped unnaturally on the background, and in the menu flags and grave icons appear too small. Should I do something or should I wait for the next version so it will be fixed?

h3oCharles



h3oCharles

StepS did say that somewhere... can't remember where exactly tho

Jean

I have a problem with this module. Menu won't display in full screen after minimizing. Screenshot attached.

I run this game in Lutris with the following settings:
- DXVK/VKD3D is enabled (DXVK version 1.9.1L);
- FPS limit is set to 110;
- Desktop effects are disabled;
- Feral GameMode is enabled;
- Game restricted to single core.
Other settings are default.

My OS is Arch Linux and GPU is NVIDIA GT 710 with proprietary driver. All packages are up to date.

2021-08-27_19-12-34.png

Jean

Quote from: Jean on August 27, 2021, 02:34 PM
- DXVK/VKD3D is enabled (DXVK version 1.9.1L);

Apparently disabling DXVK fixes the problem for me. However, performance and latency are significantly worse without it. Is it possible to add compatibility with DXVK in the next version?

h3oCharles

try resizing the wine window first before resizing WA