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A Spiritual Successor to W:A

Started by Bamboy, March 18, 2016, 10:51 PM

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Bamboy

I'm here still. I just haven't found a reliable artist. I still really want to move forward with this but for now its not possible.
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

ANO


h3oCharles

Worms Guild has gotten a really nice artist recently, gave him a link to this thread, let's see how it's gonna work out.

Bamboy

Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Bamboy


They're spoopy ghosts because the project died?
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Sensei

Haha, amazing!
I love the way grenade looks in inventory.

XanKriegor

Nice smoke. I hope all those effects will not require latest hardware to work.

Tomi

#52
Very nice job man! Ah if i would have more free time, i'd really like to join this project, but after sitting 8 hours at work in front of the computer, i am dead really :/

Bamboy

Big breakthrough, but it comes with some pretty bad news.

Good: My networking code is solid and more or less done.
Bad: To fix multiplayer desyncs I have to replace the entire physics system. The methods I went about doing physics I thought would be safe, were in fact not, due to the way Unity handles colliders behind the scenes. This means possibly weeks of work (and some paid assets) will have to be replaced and I'll have to set up my own. This will take some time.
More Good: A few performance and custom physics issues I have been getting will be completely swapped out with my own (hopefully lots faster) bitmap collision system. Still need to do some performance testing to see if this is viable or not.
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

TheWalrus


Korydex


h3oCharles

Quote from: Bamboy on October 30, 2016, 07:38 PM
Big breakthrough, but it comes with some pretty bad news.

Good: My networking code is solid and more or less done.
Bad: To fix multiplayer desyncs I have to replace the entire physics system. The methods I went about doing physics I thought would be safe, were in fact not, due to the way Unity handles colliders behind the scenes. This means possibly weeks of work (and some paid assets) will have to be replaced and I'll have to set up my own. This will take some time.
More Good: A few performance and custom physics issues I have been getting will be completely swapped out with my own (hopefully lots faster) bitmap collision system. Still need to do some performance testing to see if this is viable or not.

Welp, this game ain't gonna be F2P then... good luck anyways!

TheWalrus

Quote from: TheMadCharles on October 30, 2016, 08:41 PM
Quote from: Bamboy on October 30, 2016, 07:38 PM
Big breakthrough, but it comes with some pretty bad news.

Good: My networking code is solid and more or less done.
Bad: To fix multiplayer desyncs I have to replace the entire physics system. The methods I went about doing physics I thought would be safe, were in fact not, due to the way Unity handles colliders behind the scenes. This means possibly weeks of work (and some paid assets) will have to be replaced and I'll have to set up my own. This will take some time.
More Good: A few performance and custom physics issues I have been getting will be completely swapped out with my own (hopefully lots faster) bitmap collision system. Still need to do some performance testing to see if this is viable or not.

Welp, this game ain't gonna be F2P then... good luck anyways!
The F2P model almost always contains paid assets, what are you smoking charles?

h3oCharles

Quote from: TheWalrus on October 30, 2016, 08:43 PM
The F2P model almost always contains paid assets, what are you smoking charles?

My IT knowledge :P