Like I've already said before, the old ranking system is flawed in almost every way. You can't use it reliably unless you plan to only play with some close friends. There's no way for the server to know that you actually played a game. All attempts of implementing the ranking mode as it was in the early days will remain easily hackable. So implementing this is nothing more than spending free time for fun (or not) coding.
Ahhh... security.
Like if most professional multiplayer servers weren't already hacked in worse ways . There are more ways to prevent hacking than the common-practice "normal" connection block, score backup, IP & Proxy block, and so on to name a few. Can't speak much about it, but in simpler words, let's say that one of few checks I'm trying to write is about X thing can't happen if this other Y thing didn't earlier, and so on.
You can't use it reliably unless you plan to only play with some close friends.
Uhhh... f@#! no.
Yes, while I can ask my friends to try out certain functions with the time, keeping such a system for ourselves... would be nothing but a terrible waste. As person, I'm just unable to keep stuff in a selfish manner.
Myself for example, in another community, at first I got a huge drama once releasing
this with its source code included, because of one of Tech Members guys trying to acusse me of stealing part of his program from his other
closed-source project, even though other Tech guy once tried to disassemble an old project I had time ago, with the sole intention of checking if I stole any programming or not.
Selfish and elitist programmers are nothing but f@#!ers. Not that I have a bias against a community or group of people as whole, but these facts have marked me for life.
I'm merely a hobbyist, but I don't want to follow such an example.
Also, lots of bugs have accumulated in ranked mode over the years. For example, you can't play multi-round matches (host doesn't proceed to the next round), and that the generated map which you can't change is tied to the complexity slider, can be hacked, etc...
Hmmm.. some friends and me had no problems with multi-rounds. Generated fixed map also only occurs when a forced scheme setting is setup, and considering the wide scheme variety... I won't do it. It'd be just pointless
You just can't do major changes in this game without the help of DeadCode and CyberShadow. But they don't really look for help, or maybe they just can't let other people help them, coz of some contract with team17. Or dunno what's going on here
Hmmm... I'm not actually thinking on edit any portion of the game
. What would be useful is a more extense documentation than present
here, or, MAYBE, how HTML pages used to look like
back then, so I can get a greater idea about the possibilities :O