Quote from: WTF-8 on March 26, 2016, 01:23 PM
Quote<!-- Dealing against autocentering is a damn torture. -->.<!-- DeadCode or CyberShadow, plz fix this, or at least -->.<!-- Add a code tag so it doesn't autocenter!!! It's a f@#!ing hell -->
haha
Well, W:A supports the HTML tag <CENTER>, which is also included with every Serverlist.html file by default (the first file "WormNET browser" ever loads). But it doesn't support the </CENTER> tag, meaning that everything remains forever centered.
At first I wanted to keep my texts aligned to the left side of the screen, to which I went with adding space padding at the end of each line (the frontend works at 640x480 in 95% of the cases anyways...). I have added this padding to every page, including the FAQ. However, it is hackish and not-cool, so I scrapped that a few hours or maybe minutes before the server's release, the only exception being to some extent the HTML footer, and (can't really remember so not sure about) the header. The space padding, along finishing with A BUUUUUUUNCH of bugfixes I got account of since christmas, much other stuff such as #ShopperLeague itself, or "details" regarding the forum system, were all rushed between 30th and 31th of december, so I found myself rushing hard just to get as most functions possible to work flawlessly
on time.
My nerves were breaking apart, I tried to vent my frustration in there, and at last I forgot to remove those HTML comments =V
But at least, I have not seen, experimented, or had reports of any "functional" troubles. Nothing triggered any internal alerts either other than some guy logging with "Great Snooper" (like I have stated, no snoopers were able to work here, so I assume this guy could not "see" the game list. Poor guy

). So, regardless 2 or 3 days of spambots in the forum, I think I can feel proud with the experiment. I was expecting some sensitive internal shit to run highly broken, like games not being registered correctly (and appearing in the wrong channels), rankings to appear incorrectly regardless of the score, time-outs in the IRC logging and command usage process, or #ShopperLeague being unable to complete its scripts from the start to the end of the match.
The dot tk domain has been whitelisted into their "special" list. So consider this server dead, because I think there is no point on moving to
eu.org at this times. The source code however, as promised, will come from around the middle to the end of this month anyways.
Too bad the latest W:A updates doesn't include the flaming energy bars. I never got to "meet" them myself either. The server was programmed to send the "flag" to enable them in the game after reaching the "Elite" rank (or scoring at least 250 points) anyways. Not sure if this setting did or not work on older updates, but I hope it did.