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April 24, 2024, 05:55 PM

Author Topic: WRL concept - an alternative to competitive systems in TUS  (Read 906 times)

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DISCLAIMER: I know I haven't been active in competetive scene of TUS in last few years, but keep in mind that it does not have any effect on the validity of the ideas posted here.

Also if I posted this on the wrong board, please move it to the appropiate one.



Worms Rekabet Ligi (or Worms Ranked Leagues) was a website concept created by me for Turkish wormers. It was an ambitious concept that took "what are the things that can be improved upon TUS system" as its basis. I had the ideas, but didn't have coding so it didn't become a reality. Even if it did, I was planning to make it open source anyway, so I thought why not share the ideas with you. Maybe you guys can improve it, or make a use of it somehow. Or it can spark some good discussion. Share your thoughts.

WRL has 5 competetive modes: Ranked Games, Challenges, Tournaments, Cups and Mini Leagues. Each one will be explained below.

Ranks and Dynamic Point Gap™

• There will be 16 ranks for every competitive mode.

• The point gap between each rank will be adjustable to adapt differing levels of activity. I refer to this system as Dynamic Point Gap™. For example, let’s say we set point gap in challenges standings to 50, so you can achieve the highest rank when you reach 750 points. But after a lot of players reach 750, we can adjust the point gap to 100, so highest rank will be 1500 and people can strive for higher ranks again (refer to tables below to understand it better).

• Each competitive mode will have separate point gap systems.

Table 1 and 2: Rank list (with point gap set to 50 and 100, respectively)


Ranked Games

WRL's alternative to TUS Leagues are called Ranked Games. The reason it is called that way is because it has some differences compared to TUS Leagues. A modified TUS ELO will be used. I will talk about the modifications and the general outline of the ranked games below:

• There will be no league seasons, ranked games will work as if there is one indefinite season. This is the main reason it's called Ranked Games, because it doesn't have seasons like normal leagues. I always hated the idea of ranked leagues where you have to start from the very beginning every season. Imagine people starting from Bronze in Rocket League every season. It forces people to grind, and although that can spark some activity, it can put people off in the long term. It's not like people who reached very high points will suddenly suck ass.

• Starting point will be 0 instead of 1000. Also, it will be impossible to go below 0. I think going below 1000 is very demoralizing for new players and even pointless to be honest. With this change, a new player can only go up.

• Default won/lost points against an equal player will be 50 (instead of 40 like TUS).

• It will potentially include more schemes than Classic League, but it won't be as cluttered as Free league.

How will Dynamic Point Gap™ affect Ranked Games?

• Point gap for the Scheme Standings will be adjustable depending on the activity.

• Maximum point limit for won/lost points will be equal to current set point gap (instead of standard 80 like TUS). Basically, you can only win or lose one rank worth of points at most.

• Every scheme will have the exact same point gap, they won’t have differing point gaps. But still, Overall Standings will have a separate point gap.

Rank Protection™

• A new feature called Rank Protection™ will be introduced. This feature will protect you from derank for one loss, but not for consecutive losses. I'll use some examples to explain it:

Current TUS System          TUS System with Rank Protection
Before match:          Before match:
Mr.A (320) vs Mr.B (320)          Mr.A (320) vs Mr.B (320)
          M r .  A   W I N S         
After match:          After match:
Mr.A (360) vs Mr.B (280)          Mr.A (360) vs Mr.B (300)

In this example, both players are Bronze Elite (300-399). With current TUS system, Mr.B loses 40 points and deranks to Bronze 3 (200-299). With Rank Protection, Mr.B loses 20 points instead and sits at 300, the minimum point for Bronze Elite. You can have rank protection as long as you’re not sitting at the minimum point for your current rank. So, if Mr.B (300) wins a game, he can have a rank protection again. A player cannot have rank protection if he is already sitting at the minimum point of their current rank. So, if Mr.B (300) loses a game, he will go below 300 and derank to Bronze 3. As I said earlier, this feature protects you from one unlucky loss but not from a losing streak.

• Rank Protection only applies to Scheme Standings, not to Overall Standings since overall points are just the sum of all points you have (exceptions may apply, it will be expalined below).

Rank Expiration™

• A new feature called Rank Expiration™ will be introduced. If you don't play a scheme for 20 days, you will be unranked for that scheme and you will be excluded from its respective standings. Points from unranked schemes won't be included to your overall points. Still, your points won't decay and you will get a rank again as soon as you play one game for that scheme. This will discourage avoiding and promote activity without enforcing grind.

• You won't be eligible for Rank Protection if you're unranked. This will further discourage avoiding.

How to implement Playoffs to this system?

• Top 8 players of the Overall Standings can participate in playoffs. (1st vs 8th, 3rd vs 6th, 4th vs 5th, 2nd vs 7th). A player can also choose to opt out from playoffs.

• Playoffs begin at a specified day, so a player knows till when they have time to get into top 8. It is recommended to have 4 playoffs a year at most (every 90 days or every season like Winter PO, Spring PO or every quarter like Q1 PO, Q2 PO).

• All games are Bo7.

• Only the most popular 7 schemes of the PO season will be used in POs. I mentioned that there could be more schemes than Classic League, but nevertheless less popular schemes won't be a part of PO. If a PO happens every 90 days, Top 7 schemes in that 90 days will be used in that PO season. I hated the elitism behind Classic schemes. If a non-Classic scheme is popular enough to get in Top 7, it should be part of PO instead of a less popular Classic scheme that could not make it. People should learn to adapt with times. For example, according to Season Info page, TRL Darts had more popularity than 11 TRL season came before, which includes classic schemes like Intermediate, Roper, Team17, TTRR and WxW. Because back then, Darts was f@#!in thriving. We saw the same thing for other schemes such as ZaR or Mole Shopper in different periods. Why stick with less active schemes than bitch about inactivity?

Challenges

 • In a challenge, 30, 23, 20, 17, 15, 13, 11, 9, 7 and 6 points will be rewarded for the Top 10, respectively. Anyone outside of Top 10 will get 5 points. This is the current F1 points system with 5 points added for each participant. You can read about F1 point system if you're wondering why this point system is better.

• Unlike TUS, challenges won’t have a deadline. They will last forever. Challenges already rewards activity a lot, no need to reward it even more by putting deadlines.

• Challenges may have categories for prevalent schemes (Big RR, TTRR, Darts, Abnormal etc.), and each of these scheme categories will have a seperate point gap of its own. The reason why every scheme won't have the exact same point gap is because unlike leagues, points in the challenge standings will grow exponentially since you can't really lose points like in ranked games.

Tournaments, Cups and Mini Leagues

• Tournaments will allow 3-way finals like in WO.

• Cups will be probably similar to TUS.

• Mini Leagues are like groups of a TUS Cup, but there’s only one big group. Basically, like a sports league.

• I really didn't think of a good points system for these to be honest lol.



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Re: WRL concept - an alternative to competitive systems in TUS
« Reply #1 on: March 05, 2021, 03:13 AM »
I'm really not used to TUS competitive systems, but I liked the way you considered scheme trends to the rank sistem. The rank protection is similar to what League of Legends' MMR (Matchmaking Rating) does, I like it. Very interesting proposal.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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