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Author Topic: Editing W:A Sprites  (Read 1334 times)

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Offline Rúben

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Editing W:A Sprites
« on: May 21, 2012, 01:26 PM »
Hi, all!!  :D
Im trying to edit Worms Armageddon sprites like changing worms hands and stuff but, when im going to save it (I use Paint.Net) it appears in the game the worm all white.




In wich bit format i have to save?

Any answer will be a great help.
Rúben G.

Re: Editing W:A Sprites
« Reply #1 on: May 21, 2012, 01:46 PM »
which way you change sprites? if its without PX then you need 8 bit

Offline StepS

Re: Editing W:A Sprites
« Reply #2 on: May 21, 2012, 02:46 PM »
You need to keep the palette of the sprites intact, and also ensure that the proper paths are kept in Gfx.dir, and of course the appropriate format.
There's also another way to replace the sprites in 32-bit colour depth and with alpha-transparency support, but it requires Project X, however you will be able to play with yout modified sprites online and the PX users will see them  :P write me in PM if you're interested
« Last Edit: May 21, 2012, 02:57 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Rúben

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Re: Editing W:A Sprites
« Reply #3 on: May 22, 2012, 09:18 AM »
I choose 8-Bit but i don't no wich number is the intesity of the point.
Rúben G.

Re: Editing W:A Sprites
« Reply #4 on: May 23, 2012, 05:39 AM »
This page is a good start: http://worms2d.info/WA_directory_editor

It links to a forum thread at the bottom which itself links to another guide, I believe.

Offline Rúben

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Re: Editing W:A Sprites
« Reply #5 on: May 24, 2012, 11:00 AM »
But those guys use Photoshop, but i use Paint.Net and i don't know how much bit i have to save.
Rúben G.

Offline CyberShadow

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Re: Editing W:A Sprites
« Reply #6 on: July 05, 2012, 01:24 AM »
Paint.NET only supports the 32-bit (RGBA) pixel format. It converts other pixel formats / color depths to/from 32-bit color when loading/saving. For this reason, it is not very suitable for editing paletted video game sprites.