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April 28, 2024, 10:38 PM

Author Topic: fail - chute - tap - ghost plop  (Read 539 times)

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fail - chute - tap - ghost plop
« on: July 13, 2012, 09:38 AM »
I just decide to play rr offline and got funny moment, rare stuff actually, want to do save after chute fail but did very big ghost plop! epic ;D

Offline Chelsea

Re: fail - chute - tap - ghost plop
« Reply #1 on: July 13, 2012, 09:40 AM »
trololololololo


o_0

nice xD

Offline Husk

Re: fail - chute - tap - ghost plop
« Reply #2 on: July 13, 2012, 06:33 PM »
thx 4 sharing mate xDDdd good one

Offline Kaleu

Re: fail - chute - tap - ghost plop
« Reply #3 on: July 13, 2012, 07:00 PM »
Funny move, but Cool that you don't use anymore macro I mean fr. jk.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

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Offline StepS

Re: fail - chute - tap - ghost plop
« Reply #4 on: July 17, 2012, 10:06 AM »
 ;D
cool one, i think i've already seen a ttrr fail like this, but yours is much better  :D
good job!
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
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