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fail - chute - tap - ghost plop
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Topic: fail - chute - tap - ghost plop (Read 540 times)
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Impossible
Hero Member
Ukraine
sX clan
DOS community
FoS community
Posts: 2,357
fail - chute - tap - ghost plop
«
on:
July 13, 2012, 09:38 AM »
I just decide to play rr offline and got funny moment, rare stuff actually, want to do save after chute fail but did very big ghost plop! epic
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Chelsea
L3GEND4®Y LUCK3® !!!
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Poland
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Posts: 6,636
Pride of London !
Re: fail - chute - tap - ghost plop
«
Reply #1 on:
July 13, 2012, 09:40 AM »
trololololololo
o_0
nice xD
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Husk
Siberian Rescue Dog
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Posts: 7,011
.-|'-.|-.'|-'.|.-'|'.-
Re: fail - chute - tap - ghost plop
«
Reply #2 on:
July 13, 2012, 06:33 PM »
thx 4 sharing mate xDDdd good one
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Kaleu
TUS, Worms Armageddon & The Wheat Snooper Translator
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eh os guris do grêmio
Re: fail - chute - tap - ghost plop
«
Reply #3 on:
July 13, 2012, 07:00 PM »
Funny move, but Cool that you don't use anymore
macro
I mean fr. jk.
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StepS
Never played Elite
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Russian Federation
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Posts: 1,242
Re: fail - chute - tap - ghost plop
«
Reply #4 on:
July 17, 2012, 10:06 AM »
cool one, i think i've already seen a ttrr fail like this, but yours is much better
good job!
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Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]
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fail - chute - tap - ghost plop