I made a ranked server years ago, and in order to respect accuracy to the old setup, I spent weeks trying to find info from old/archived pages, people who used to play during ranked years, strings for HTTP headers and HTML tags from executable, and whatever unused data current WormNET could give me (schemes for deleted channels and so on). Something to note, back then I didn't understood just what every individual HTTP header meant; I don't remember which ones, but from my hex editor, today I say: SetPlayerType (which IIRC is NOT related to PlayerLevel, the medal's ID), ServerInformation, SetPlayerReliability, FileCheck, CDFileCheck
One thing that called my attention, W:A was meant to display flaming health bars for Elite and Staff players: I never managed to make those work. There's not a single video about it either, so the only proof of their (previous?) existance are the words from an old guy called CleanAir.
I understand that WormNET has been through many changes on game side forgetting the rank system, and some issues arise such as the misplaced "Show Rankings" button. What I don't know, is if has this feature actually been removed in the new updates, or I simply didn't knew how to enable it.
It's just honest curiousity; For one, do consider that if it happens to be a "locked down" feature that can be fully enabled by "pushing the right hidden button", it's the kind of stuff TCRF would be eager to see.
In case those were effectively removed on further updates, I tried to see them in the original version, under Oracle VirtualBox with Windows XP, but would outright crash at some point when trying to enter any server, no matter how "fail-safe" I'd try to setup mine. I don't remember if I did it with or without the "WA Patch", though.
In resume, my questions are:
- Did I miss a switch, perhaps one of those headers I don't know what are for?
- Have the flaming bars been intentionally removed in an update? which one?
- In case it's unintentionally disabled due to a bug, which was the first update to offer changes to WormNET's interface or game-side system or so on?