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May 14, 2024, 11:16 PM

Author Topic: is there anyway to make player-placed mines to be "dud" ?  (Read 705 times)

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Offline Snado

  • good with Bazooka and Grenade. bad with strategy.
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is there anyway to make player-placed mines to be "dud" ?
« on: October 17, 2015, 02:05 PM »
the title says it. i want to make a scheme of 'real' golf which involves hitting a mine with baseball bat (or punch and fireball)
and hitting the mine to the hole with fewer shots/turns. but the player-placed mines always explodes after 3 seconds no matter the game settings. ( i might be wrong). so, is there anyway to make player-placed mines to be "dud" ?

if i cant. i must resorts using worms as balls. which removes the 'hole' stages and the whole map is one big hole/stage.
the worms itself is heavier and less bouncy.
« Last Edit: October 17, 2015, 02:12 PM by Snado »
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Offline XanKriegor

Re: is there anyway to make player-placed mines to be "dud" ?
« Reply #1 on: October 17, 2015, 03:24 PM »
Put 6 mines, trigger them all, use dud one as long as you want.

Offline philie

Re: is there anyway to make player-placed mines to be "dud" ?
« Reply #2 on: October 17, 2015, 09:57 PM »
the title says it. i want to make a scheme of 'real' golf which involves hitting a mine with baseball bat (or punch and fireball)

reminds me of this:

http://www.wmdb.org/18338

Offline Snado

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Re: is there anyway to make player-placed mines to be "dud" ?
« Reply #3 on: October 17, 2015, 11:55 PM »
Well. Both of the suggestions require some long setups.
So i feel i need to find another workaround, if that fails, i mist use worms.
i hate forums with bottom signatures. i've seen a website without signatures and it looked better and simpler