the title says it. i want to make a scheme of 'real' golf which involves hitting a mine with baseball bat (or punch and fireball)
and hitting the mine to the hole with fewer shots/turns. but the player-placed mines always explodes after 3 seconds no matter the game settings. ( i might be wrong). so, is there anyway to make player-placed mines to be "dud" ?
if i cant. i must resorts using worms as balls. which removes the 'hole' stages and the whole map is one big hole/stage.
the worms itself is heavier and less bouncy.