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April 29, 2024, 05:46 AM

Author Topic: MapGEN v0.8.7.2  (Read 55798 times)

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Offline h3oCharles

Re: MapGEN v0.8.1
« Reply #180 on: April 25, 2016, 09:15 PM »
Well, yes, when running the program itself it should open an error dialog with an error code in it.

I have NOT seen any error windows popping out of MapGEN yet... yea, something is really suspicious.

Offline Plutonic

Re: MapGEN v0.8.1
« Reply #181 on: April 25, 2016, 09:40 PM »
Ok, I have made a quike a dirty version to output some stuff to a log file.

www.wormscc.co.uk/download/mapgen/MapGenLogger.7z

Copy it into your MapGen folder and run it. Once it has run you can just close it again, then head over to your %APPDATA%\MapGen folder and you should find "debug.log".

If you can get that to me it may shed some light, or tell me where I need to add more debugging for anoher go!

Offline h3oCharles

Re: MapGEN v0.8.1
« Reply #182 on: April 26, 2016, 01:50 PM »
Ok, I have made a quike a dirty version to output some stuff to a log file.

www.wormscc.co.uk/download/mapgen/MapGenLogger.7z

Copy it into your MapGen folder and run it. Once it has run you can just close it again, then head over to your %APPDATA%\MapGen folder and you should find "debug.log".

If you can get that to me it may shed some light, or tell me where I need to add more debugging for anoher go!

I got it, here it is:

Code: [Select]
Starting MapGen debug log.
Version. v0.8.1 Beta

Setting HomeDir to E:\Program Files\WormsArmageddon3.7.2.1\MapGEN
Setting Generating Image Path to E:\Program Files\WormsArmageddon3.7.2.1\MapGEN/data/interface/gen1.bmp
Setting Generating Image Path to E:\Program Files\WormsArmageddon3.7.2.1\MapGEN/data/interface/gen2.bmp

Scanning for game types...
Found: 0 - bng
Found: 1 - bna
Found: 2 - cavern
Found: 3 - fort
Found: 4 - island
Found: 5 - roper
Found: 6 - rr
Found: 7 - shopper
Found: 8 - ssrace
Found: 9 - supersheeper
Found: 10 - wfw

Starting MapGen in GUI mode.


Starting GUI initialisation.


Initialising themes for GUI.

Starting theme system init. (level -2)
Searching for themes in: E:\Program Files\WormsArmageddon3.7.2.1\MapGEN\data\generic\themes\
Ignoring file: .
Ignoring file: ..
Ignoring file: -Beach
Ignoring file: -Desert
Ignoring file: -Farm
Ignoring file: -Forest
Ignoring file: -Hell
Ignoring file: Art
Ignoring file: Candy
Ignoring file: Cheese
Ignoring file: Construction
Ignoring file: Desert
Ignoring file: Dinos
Ignoring file: Domestic
Ignoring file: Dungeon
Ignoring file: Easter
Ignoring file: Forest
Ignoring file: Fruit
Ignoring file: Gulf
Ignoring file: Hell
Ignoring file: Hospital
Ignoring file: Jungle
Ignoring file: Manhattan
Ignoring file: Medieval
Ignoring file: Music
Ignoring file: Pirate
Ignoring file: Snow
Ignoring file: Space
Ignoring file: Sports
Ignoring file: Tentacle
Ignoring file: Time
Ignoring file: Tools
Ignoring file: Tribal
Ignoring file: Urban
Theme system init complete, found -1 themes.

Adding themes to GUI listbox.
Theme loading thread exited.
WM_Close received.
WM_Quit received.

EDIT1: Yes, indeed, it ignores ALL of the themes. I hope this explains everything.

Offline Plutonic

Re: MapGEN v0.8.1
« Reply #183 on: April 26, 2016, 02:23 PM »
Wow, ok, so it happily finds them and throws them away. I will see if there are any more checks I can do and get back to you. I may nee you to run another log with more details in it but will let you know.

Offline TheWalrus

Re: MapGEN v0.8.1
« Reply #184 on: April 26, 2016, 05:33 PM »
mapgen getting better and better pluto, thanks

Offline Plutonic

Re: MapGEN v0.8.1
« Reply #185 on: April 26, 2016, 07:46 PM »
Right, I have spotted something that might be causing it, so have uploaded a new version now for you to try.

7Zipped EXE Only : http://www.wormscc.co.uk/download/mapgen/MapGen0811-EXE.7z
Full Installer  : http://www.wormscc.co.uk/download/mapgen/InstallMapGen0811.exe

Offline h3oCharles

Re: MapGEN v0.8.1
« Reply #186 on: April 27, 2016, 01:29 PM »
Right, I have spotted something that might be causing it, so have uploaded a new version now for you to try.

Thank god, whatever that caused it, now I have the themes back. Thank you SO much!

While I'm here, I have some suggestions for Forts.

- size of them (amount of middle blocks there can be)
- changeable gap size in between them
- blank space outside the forts
- force specific pieces

And I found an error in Fort generation, every time the theme is set to -Beach. This may be the same in all of the generators.
« Last Edit: April 27, 2016, 01:34 PM by TheMadCharles »

Offline Plutonic

Re: MapGEN v0.8.1
« Reply #187 on: April 27, 2016, 02:02 PM »
Yeah, I had had some similar ideas for forts a while back.
Do people use them? If so I will move it up the priority list a little.

Offline h3oCharles

Re: MapGEN v0.8.1
« Reply #188 on: April 27, 2016, 04:36 PM »
Yeah, I had had some similar ideas for forts a while back.
Do people use them? If so I will move it up the priority list a little.

They are quite uncommon on WormNET, however I have a cup planned with this scheme (the WGd one)

Offline Sensei

Re: MapGEN v0.8.1
« Reply #189 on: April 27, 2016, 06:34 PM »
Plutonic, if you can manage to implement boom race maps in MapGEN, it would be cool.
Great scheme with low map database.

Examples of sprites booms:
https://www.tus-wa.com/maps/map-2560/
https://www.tus-wa.com/maps/map-2554/
https://www.tus-wa.com/maps/map-16004/

Offline TheWalrus

Re: MapGEN v0.8.1
« Reply #190 on: April 28, 2016, 02:31 AM »
Yeah, I had had some similar ideas for forts a while back.
Do people use them?
not really

Offline Plutonic

Re: MapGEN v0.8.1
« Reply #191 on: April 28, 2016, 06:15 AM »
Forts: Is that because people don't play forts any more, or because mapgen forts arent good enough? I am guessing its a combination of both.

Boomrace: There are issues with this. Creating a race is difficult. Really, really difficult. But the real problem is that proving it to be completable is impossible. If i was to try it, about the only way it would work would be by combining known completable takes together, which doesn't sound very fun to me. Somewhat depends on the number of tiles available.

Offline h3oCharles

Re: MapGEN v0.8.1
« Reply #192 on: April 30, 2016, 10:37 AM »
And I found an error in Fort generation, every time the theme is set to -Beach. This may be the same in all of the generators.

This is confirmed, every time I generate a map I get -Beach soil. Not a major issue, but still can end up someone go crazy.

Offline Plutonic

Re: MapGEN v0.8.1
« Reply #193 on: April 30, 2016, 12:10 PM »
Hmm, I havent noticed anything here. Is that using the wormkit module or in the app, and if in the app is it when using random theme or even when picking one yourself?

Offline h3oCharles

Re: MapGEN v0.8.1
« Reply #194 on: April 30, 2016, 01:33 PM »
Hmm, I havent noticed anything here. Is that using the wormkit module or in the app, and if in the app is it when using random theme or even when picking one yourself?

In the app, when picking one. Random theme may have the same issue as well.