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Update your WormNAT2!

Started by CyberShadow, September 20, 2015, 10:44 PM

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0 Members and 2 Guests are viewing this topic.

Sensei

Ok Cyber, I upgraded it again so you can find bugs related to this new version of wormnat2.

Earlier played Big RR with KungPow and in the middle of the game got chat message "skipped packet" but there was no any disconnections.. (search replay @7:39)

Then it happened again few games after, while we were playing Aerial. Only this time I dropped after message.
(search replay @8:27)


CyberShadow

`KungPow` still has wkPackets.dll, he needs to delete it (whether he uses WormNAT2 or not, but if he does, he needs to update).

philie

i'm using wheat with new wormnat: except for a few error messages everything seems to work fine.
i just press enter 3 times before hosting xD

Almog

hey I'm getting that error:
Capture.JPG

Almog

Quote from: Almog on November 06, 2015, 07:44 PM
hey I'm getting that error:
[attachment=1]

well. I disabled workmit modules from W:A advanced options, and that error stopped (obviously), but for some reason I can still host with Great Snopper :o

TheWalrus

Quote from: Almog on November 06, 2015, 07:44 PM
hey I'm getting that error:
[attachment=1]
Same, just been ignoring it though because I can still host.  You having any problems hosting?

aik

Quote from: TheWalrus on November 06, 2015, 07:48 PM
Quote from: Almog on November 06, 2015, 07:44 PM
hey I'm getting that error:
[attachment=1]
Same, just been ignoring it though because I can still host.  You having any problems hosting?

Snoopers mostly come with "build-in" WormsNAT2. So your local WKs aren't needed, when hosting via snooper.
<dream>
One day CyberShadow will push worms source code to github by accident...
</dream>

Tomi

Quote from: aik on November 07, 2015, 12:44 PM
Quote from: TheWalrus on November 06, 2015, 07:48 PM
Quote from: Almog on November 06, 2015, 07:44 PM
hey I'm getting that error:
[attachment=1]
Same, just been ignoring it though because I can still host.  You having any problems hosting?

Snoopers mostly come with "build-in" WormsNAT2. So your local WKs aren't needed, when hosting via snooper.
Yes, Great Snooper doesn't use any WormKit dll.. it has it's own Hoster.exe, which has the same code as Wormnat.dll, but in other programming language, and it is extended to make Great Snooper able to close the game on WormNet when it is started.

bath

Quote from: Almog on November 06, 2015, 07:44 PM
hey I'm getting that error:

# for hex 0x7e / decimal 126 :
  ERROR_MOD_NOT_FOUND                                           winerror.h
# The specified module could not be found.

Means you're missing a specific DLL that the module depends on. Visual C++ runtime maybe.

StepS

#39
Quote from: bath on November 07, 2015, 08:01 PM
Means you're missing a specific DLL that the module depends on. Visual C++ runtime maybe.
It's likely wkPackets.dll which was required by older versions, but is now out of date and causes problems if present.
If you're using The Wheat Snooper to host, you must update to 2.9.3, else it will keep trying to downgrade the module and cause you issues, such as skipped packets. Also, older versions will stop working after January 1st, 2016.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]