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Author Topic: New RubberWorm! 0.0.1.17  (Read 7307 times)

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Offline StepS

New RubberWorm! 0.0.1.17
« on: July 23, 2011, 10:09 AM »
This is a thread about RubberWorm which is currently being developed by Kawoosh (KMZ).
The latest stable version is 0.0.1.17 (15 August 2013).

Download

To do:
  • [!]Versioning of rubberworm replays and remote rubberworm check
  • [!]New command which will force starting of the next turn even if there are weapons, flames or worms flying around the map (/ndbt)
  • A /save command to save the current scheme with the entered features
  • All of the remaining LaserFix features if possible
  • A feature to extend the maximum worm health to 2 bytes
  • Being able to check if the client has RubberWorm or not (by typing /v).
  • A non-breaking invisibility feature
  • Weapons jumping out from crates while those get exploded
  • Make the camera not stay immobile after /usw (this is the default behavior of the game)
  • A frontend option for editing RubberWorm settings.
  • Once you type the command in the lobby, you will see the notification that it was enabled. done
  • Custom rope knocking (like in WormNET channels - 0 - off, 5 - normal, 10 - extra. Currently presents only in #TestStuff channel of StepS' WormNET server, also in Direct IP games) done
  • Extend the grenade and other weapons' selectable fuse to 9 done
  • Non-limit, fully unlocked TestStuff. done
  • wkTrastulloPerAtrox features to be inside done
  • 3-weapons unlock (Indian Nuclear Test, Earth Quake and Armageddon) to be used with sdet. done
Short version history:

0.0.1.17: Fixed scheme distribution failure when entering commands by hand in a lobby with more than 2 players. Note: this only affected 3.7.2.1 users.
0.0.1.16_Update: Compatible with both CD and Steam editions. /version command extended to 65535 (top-level byte ''Freeze'' crate probability); the /ts9 alias now points to 297 (3.7.2.1[TestStuff9]). Restored the feature pop-ups and the fix setting removed.
0.0.1.16: Fully fixed fuseex zero, added clarification for "wrong revision" users. You must update, my sir
0.0.1.15: Fixed fuseex jump/hook issue (desynchronization).
0.0.1.13-14: Ported to 3.7.0.0.
/fuseex has been extended to support 10 cows in one herd, and also zero-second grenades, cluster bombs and bananas. The remaining parts of this feature are still compatible, and also an older user can't activate the unavailable option by pressing 0.
■ RubberWorm now informs you (invisible to others) when you enable some feature.
■ The actual W:A version number is now shown near the value of /version command (after typing /show or /showme)
■ Due to the crash bug discovered in W:A 3.7.0.0 (comboboxes randomly causing crash after closing the scheme pop-up), by default RubberWorm now disables pop-ups that appear after clicking on the scheme to prevent the crash. This doesn't affect /showme feature as there's no combobox involved. This can be re-enabled by using SchemePopupOff=0 in the [Fixes] section of RubberWorm.ini, though the potential danger of a crash (anytime and unpredictably) should be taken into consideration.
0.0.1.12: Added /knock[1-255] - custom knocking force. Using it you can set any force from 1 to 255 (where 100 is the normal, 254 is the max and 255 forces no knocking). This does not depend on a channel/TS/batty. Note: like always, a knock is treated by W:A as a "rope knock" until you lose your turn (lose control), i.e. losing turn by rolling on landscape and then touching a worm doesn't qualify as a rope knock.
0.0.1.11: Added in-game command /colormod - team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install wkPXColorРwnage to make darker colour scheme work).
0.0.1.10: Added /swat - select worm any time during the turn - let it be mid-air, fall, sliding, or etc. Just press Tab when you wish. If "selectworm" option is enabled in the scheme, swat will be working during the whole game. If "selectworm" option is disabled, you can call swat by using a SelectWorm weapon - this will last till the end of your turn!
0.0.1.9: Added /fuseex - up to 9 seconds selectable fuse of grenades, bananas, madcow herds, etc.
Also kaosmod4 and kaosmod5 by request of DreamTrance,
0.0.1.8: Added:
/speed[value] - speed limit for roping and objects (16 - default, 32 - TS, 255 - unlim (like in ts3))
/ts8 - TS8 aliase command (version164) which can be directly integrated into the scheme file.
These features have been ported from italian wkTrastulloPerAtrox.dll module:
/reaim: auto reaiming at the turn start
/cira: circular aiming (ts-like)
/alp: antilock power (ts-like)
/usw: unlock sdet weapons (armageddon,earthquake,nuketest)
Also, the crateshower can now be used together with craterate.
0.0.1.7: Added /wdca - weapons don't change automatically.
0.0.1.6: Added the /kaosmod2 feature, which was needed for the kaos league. An explanation table is here.
0.0.1.5: Added /ope - all objects are pushed by explosions, like in the one of previous versions. This one doesn't use emulation.
0.0.1.4: Minor rubberbounce fix (at 255 value)
0.0.1.3: Added /flames and /kaosmod features. /flames allows you to increase the limit of persisting flames at the map in the same time.
0.0.1.2: Ported to 3.6.31.0.
0.0.1.1: Fixed zero gravity and black hole; full compatibility (per Kawoosh's words) with the old 3.6.29.0 RubberWorm
0.0.1.0: Greatly improved compatibility with 0.7.32 black hole (some bugs still persisting), added ability to set jetpack using the built-in scheme value, as well as a no-argument /jetpack shortcut for infinite fuel
0.0.0.9: Added blackhole
0.0.0.8: Added gravity, made rubber bounciness reportedly compatible with 0.7.32 (except one issue which got fixed later in 0.0.1.4)
0.0.0.7: Some improvements; rubber bounciness temporarily disabled
0.0.0.6b: Minor fixes in code
0.0.0.6a: Rubber bounciness has been improved (?)
0.0.0.5: Added crateshower
0.0.0.4: Added /show for client lobbies, added first test of rubber bounciness
0.0.0.3: Added viscosity, antisink and wind response.
0.0.0.2: Fixed the non-incrementing crate counter in bottom left. Also fixed incompatibility with pisto's craterate: in pisto's version crates didn't produce any comments during craterate, but Kawoosh added so that one comment is shown per each drop. This has been reverted.
0.0.0.1: Added cratelimit, friction, version override, cratecount and craterate. Enough for playing Kaos.
0.0.0.0: initial build. Supported: sdet, ldet, fdpt and ir. No /help and /show yet.

Note:
The /tellv and /show features work like in LaserFix, you can look the parameters while being a client, and can tell the version with /tellv.
« Last Edit: February 07, 2014, 12:57 AM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Alien

Re: New RubberWorm! 0.0.1.9
« Reply #1 on: July 23, 2011, 11:00 AM »
Kawoosh you are the best !
thanks for your work and stuff !

Offline Teemto

Re: New RubberWorm! 0.0.1.9
« Reply #2 on: July 30, 2011, 02:16 PM »
Awesome!

Offline StepS

Re: New RubberWorm! 0.0.1.10
« Reply #3 on: February 27, 2012, 05:15 PM »
RubberWorm 0.0.1.10 has been released!
A new feature:

  • /swat - select worm anytime during the turn, let it be a mid-air, falling, sliding, plopping or else! Just press Tab when you wish. If the Selectworm option is enabled in the scheme, swat will be working during the whole match. If the Selectworm option is disabled in the scheme, swat can be called with the Select Worm weapon, and will last till the end of the turn (like an utility).

Coming soon:
A major upgrade, including the remote version check, replay number versioning, and many more!:D

PS: credits to Pac-Man for originally finding the swat thing.
« Last Edit: February 27, 2012, 05:39 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Masta

Re: New RubberWorm! 0.0.1.10
« Reply #4 on: February 27, 2012, 05:35 PM »
« Last Edit: September 19, 2022, 06:26 PM by Masta »

Offline StepS

Re: New RubberWorm! 0.0.1.10
« Reply #5 on: February 27, 2012, 05:36 PM »
good good... but lol @ 0.0.1.10
whatever ;D kawoosh's wish.
After a major upgrade there will be also a new versioning
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Masta

Re: New RubberWorm! 0.0.1.10
« Reply #6 on: February 27, 2012, 05:55 PM »
« Last Edit: September 19, 2022, 06:26 PM by Masta »

Offline StepS

Re: New RubberWorm! 0.0.1.10
« Reply #7 on: February 27, 2012, 06:01 PM »
i just found a lil problem i think..
when u have 3 worms and switch between them while in mid air, u will no longer have ninja rope as ur weapon, u have to press f8 twice to get it back again..
you will have the weapon that the worm you selected now previously had.
The weapon is attached to a worm, not to the player.
It gets remembered.
If not, then it is a matter of scheme, not the rubberworm.
« Last Edit: February 27, 2012, 06:08 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Re: New RubberWorm! 0.0.1.10
« Reply #8 on: February 27, 2012, 06:44 PM »
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse

Offline StepS

Re: New RubberWorm! 0.0.1.10
« Reply #9 on: February 27, 2012, 07:04 PM »
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse
buy kawoosh a stronger pc to make and debug more useful features (like ndbt).
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline DumbBongChow

Re: New RubberWorm! 0.0.1.10
« Reply #10 on: February 27, 2012, 08:21 PM »
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse

Naw. It's useful, and this function could open new doors for more unique schemes. Either way, it's very nice to see Kawoosh back in track with rubberworm. Cheers for him!
:D

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

Offline Alien

Re: New RubberWorm! 0.0.1.10
« Reply #11 on: March 11, 2012, 09:11 PM »
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse

Naw. It's useful, and this function could open new doors for more unique schemes. Either way, it's very nice to see Kawoosh back in track with rubberworm. Cheers for him!
:D

agree dbc

Re: New RubberWorm! 0.0.1.10
« Reply #12 on: March 11, 2012, 11:44 PM »
Beef Race Version 2.0!

With 9 cow herds!  Epic!!!! :DDD

Offline StepS

Re: New RubberWorm! 0.0.1.13
« Reply #13 on: January 13, 2013, 10:16 PM »
RubberWorm 0.0.1.13 has been released!

RubberWorm 3.6.31.0 and 3.7.0.0 users can play online against each other! :D

0.0.1.13: Ported to 3.7.0.0.
/fuseex has been extended to support 10 cows in one herd, and also zero-second grenades, cluster bombs and bananas. The remaining parts of this feature are still compatible, and also an older user can't activate the unavailable option by pressing 0.
■ RubberWorm now informs you (invisible to others) when you enable some feature.
■ The actual W:A version number is now shown near the value of /version command (after typing /show or /showme)
■ Due to the crash bug discovered in W:A 3.7.0.0 (comboboxes randomly causing crash after closing the scheme pop-up), by default RubberWorm now disables pop-ups that appear after clicking on the scheme to prevent the crash. This doesn't affect /showme feature as there's no combobox involved. This can be re-enabled by using SchemePopupOff=0 in the [Fixes] section of RubberWorm.ini, though the potential danger of a crash (anytime and unpredictably) should be taken into consideration.
0.0.1.12: Added /knock[1-255] - custom knocking force. Using it you can set any force from 1 to 255 (where 100 is the normal, 254 is the max and 255 forces no knocking). This does not depend on a channel/TS/batty. Note: like always, a knock is treated by W:A as a "rope knock" until you lose your turn (lose control), i.e. losing turn by rolling on landscape and then touching a worm doesn't qualify as a rope knock.
0.0.1.11: Added in-game command /colormod - team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install wkPXColorРwnage to make darker colour scheme work).
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Alien

Re: New RubberWorm! 0.0.1.13
« Reply #14 on: January 14, 2013, 01:31 AM »
thanks steps and coders, works well so far. :)