Quote from: j0e on May 12, 2018, 05:42 PM
Got any news about the update StepS / anyone?
Nothing I can share atm.
Quote from: Sensei on May 12, 2018, 09:45 PM
Host button never works for ppl that paid money for this game
Just because people keep coming to #Help to report hosting issues doesn't mean it "never" works. People only speak when something doesn't work. But I have seen lots of newcomers silently host successful games with their partners in WormNET channels. So what you're saying is untrue.
The built-in hosting system implies that the network configuration is correct. It is taken care of by the user. Whether hosting works or not, depends on the connection type of the player. The issue is that there's no disclaimer for this, and no explanation when a "connection is failed". That is what should be improved in my opinion.
WormNAT2, on the other hand, implies that your game will be hosted no matter what. It is taken care of by the developers. That is different.
In any case the option should not be "enabled by default", even if implemented. Because hosting directly, rather than wasting community-hosted bandwidth, is always preferred especially if the user's network setup already allows that from the start. You get lower latency with direct hosting as well (which is not a concern in a turn-based game, but still). Remember the "Greetings" message? The point still stands. Routing traffic requires resources.
Also, if you think nothing is done to resolve the problem, you're wrong. In 3.6.29.0, UPnP forwarding was added, which accounts for many successfully hosted games these days, even though it doesn't work with all routers, and some networks are private.
HostingBuddy constantly pings every game hosted on WormNET. If there's a game that can't be joined, it will message the player when he comes back with further details on how to fix the problem. But of course many people will ignore the message.