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WA Cheating, Implication, and Legacy

Started by Kradie, February 12, 2025, 12:55 AM

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Do you think cheating is ok in an online multiplayer game like WA? You can elaborate your thoughts in this thread if you want.

Yes
No

TheKomodo

Lmfao, Kaleu the cheater is still fuming! :D  :D  :D

@j0e Yeah this is why I covered the wooting keyboards on my YouTube page to show people how advanced and OP they really are.

However, there are no rules to ban anything a wooting can do so far, so it's fair game.

The keyboard definitely gives me an advantage over any other keyboard, but I just don't play often enough anymore to really get the best from it.

If I had this keyboard "back in the day" I'd be even better than I was for sure, it's so much better than any other keyboard I've ever used and I have a pretty good collection now.

Kaleu

@Kradie
It's not automated. Stop making up for what you think it is, and try to KNOW how it works. How can you guys debate something if you are not willing to try it first??

@j0e Many advanced keyboards will do the same action. Are we considering them cheating apparel?



j0e

#32
Quote from: Kaleu on February 15, 2025, 12:33 AMMany advanced keyboards will do the same action. Are we considering them cheating apparel?
"Cheating apparel" wouldn't be my choice of words -- that implies a moral wrongness to the product itself.  And you're kinda putting me on the spot, forcing an opinion.  But yes, I think:  if the game doesn't natively allow you to configure single actions to produce multiple inputs, then such keyboards should be considered illegal. 

These keyboards seem innocent enough with one extra incrementation, but it's a slippery slope.  If we allow those, what would disallow people from using keyboards where the keys have 100 mechanical increments, with a mechanical switch for each step, spaced 0.1mm apart? It would essentially be an analog rapid fire button.

What if you could configure how many of those 100 switches were actually active for each key?  Let's say you take the key apart and physically manipulate each of the 100 switches that you want to work or not work (for the sake of argument) to avoid similarities with macros (which everyone agrees are cheats).  You could make one key your shadow button (3 active switches), another key with all switches on (for easy scrolls), and so on. 

For morse code competitions (if they used keyboards) people could adjust the switches on/off in a pattern corresponding to dots and dashes so that one steady hard press would rapidly key their morse code ident or any predefined message.  Each keyboard button could have a different predefined message configured via said physical switches.  More realistically there are easily-imagined applications for any rhythm-based game.  I'm not much of a gamer so I can't really predict how it might be used exactly. 

Even if none of it was useful for W:A I doubt those keyboards would be allowed in any live videogame / morse competitive tournaments.

Kradie

Quote from: Kaleu on February 15, 2025, 12:33 AM@Kradie
It's not automated. Stop making up for what you think it is, and try to KNOW how it works. How can you guys debate something if you are not willing to try it first??

@j0e Many advanced keyboards will do the same action. Are we considering them cheating apparel?
Hmm, such argument can be said in real life ''Hey bro, why don't you take this drug syringe? You will know how it works and It will help you run faster in sprint?''. If I heard this, my mind would Immediately reject it because it would be unethical. It would also be unearned and disrespectful for the actual people who does sprint. All these hours committed to the run would be challenged by people who took a shortcut. I don't like that.

Here's a different answer too. I do not need to know how it works. Why? I seen this in action too many times, and people have told me how it is. Some have even said it automates 50% at least for them! So there is some cheat injected!

If you play Counter Strike, and have enough passion, you would want better equipment. If you have a poor mouse, you try to save up for that instead leaning towards aim bot. If you have poor headphones, you would want better headphones, instead of acquiring wallhack!

Nothing is fair in life! I can totally understand that there are some parts of the world where it is difficult to get decent gear to keep up with others. So it makes sense to lean towards cheats to even the playing field and rationalize it. But there is no honor and integrity to do it this way.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

King-Gizzard

Wait, so a player using hardware (a keyboard) that grants them an unfair advantage is not considered cheating in competitive games?  Anyone who thinks that this isn't cheating doesn't understand what cheating is.  Anyone who uses such a device in competitive games without announcing it first and having it agreed, is by definition a cheater.  And there's absolutely no difference at all between hardware and software performing the same 'cheat function' in this context.

Resorting to what is and isn't sanctioned in the competition rules as a defense is either a ploy to make a cheater feel better about their cheating, or it's just highlighting that the rules aren't sufficient to ensure fair play.

If people really want to get serious about fair play in a competitive game, all non-standard software and hardware in use should be declared at the start of the game.  That includes fancy keyboards, macros, all Wormkit Modules (including wkRempKeys) and any other external software.

Kaleu

I have a similar opinion about people who play at ridiculously high resolutions just because they have a wider monitor or multiple monitors. They have a significant advantage in schemes with big maps. That's why I don't like the idea of having big RR as a classic or competitive scheme at all. Maps should be the default size, with very few exceptions.

I gave up on learning and playing frequently Big RR because of this. I mean, it's not their fault for having better equipment. I think it was not debated enough if it would be fair for everyone before adding the scheme, it was just based on popularity.



lalo

Quote from: Kaleu on February 12, 2025, 04:47 PMIs there a new script I don't know about? Because using the script I know won't make you a better player in any way. If you suck and don't put in the effort to learn rope, you'll keep sucking no matter what script you use. Stop fooling yourself with such nonsense.

The only real cheats are modules that reveal crate contents, expose inventories, and provide unfair advantages like permanent laser sight or the ability to see invisible worms (not counting offline cheats like XSpeed). Back in the day, cheats like these actually existed.

I know, must be frustrating to blow a fortune on top-tier hardware and still get outplayed by some random player with real skills.
Back in the good days, the best players were that good because of their accuracy and flawless technique, not because of taps nor hardware - at least in South America since all we had was a cheap plastic keyboard.
Scripts for tapping faster are laughable and give almost zero advantages in a super competitive context. It's all about accuracy, good timing, quick thinking and the ability to handle a lot of pressure when you are in front of decisive turns facing top players knowing you need to be spotless.

In the highest heights of tus, what players had super fast taps and dominated the league? Barring Anubis I can't remember none from CF, cfc, Tag, ckc or dt.

Korydex

Quote from: lalo on February 15, 2025, 08:21 PM
Quote from: Kaleu on February 12, 2025, 04:47 PMIs there a new script I don't know about? Because using the script I know won't make you a better player in any way. If you suck and don't put in the effort to learn rope, you'll keep sucking no matter what script you use. Stop fooling yourself with such nonsense.

The only real cheats are modules that reveal crate contents, expose inventories, and provide unfair advantages like permanent laser sight or the ability to see invisible worms (not counting offline cheats like XSpeed). Back in the day, cheats like these actually existed.

I know, must be frustrating to blow a fortune on top-tier hardware and still get outplayed by some random player with real skills.
Back in the good days, the best players were that good because of their accuracy and flawless technique, not because of taps nor hardware - at least in South America since all we had was a cheap plastic keyboard.
Scripts for tapping faster are laughable and give almost zero advantages in a super competitive context. It's all about accuracy, good timing, quick thinking and the ability to handle a lot of pressure when you are in front of decisive turns facing top players knowing you need to be spotless.

In the highest heights of tus, what players had super fast taps and dominated the league? Barring Anubis I can't remember none from CF, cfc, Tag, ckc or dt.

Zippo :)

Kradie

If hardware is expensive, it is safe to assume in theory with all of its advancement in technology and built, it should be perform better. If a person acquire such high end hardware, he or she, may have significant advantage on paper. But in the end it depends on the person who are in control of the hardware. That is why I mentioned Rocket earlier. He runs his stuff on a poor setup but it is more than enough for him, and yet he is one of the better ropers around nowadays. Rocket clearly outranks me with my better setup, and perhaps others with similar setup. So Indeed, Lalo does speak truth that super fast taps is not everything. I cringe when people do super fast taps because they can't always keep up, and their speed is bad. However, the concern is when a person uses script and learns how to use it, and thus dramatically becomes better, perhaps exceeding others. They exceed others that has good or bad hardware.

I think that in esport tournaments, you are allowed to bring your own hardware, but macros or any other modification is not permitted. So if we use this as a template, then it is safe to say that scripts is not allowed in league games, which already is. That is why I am more lenient to people that wishes to use rope scripts in my rope games. That doesn't mean I like it.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

TheKomodo

In the hands of an average player, scripts that help you tap faster isn't going to help you against the best players in the world, but it can still give you a stability boost against players at a similar level. It's still cheating. It's also only cheating because we agreed it's cheating, we could easily one day just turn round and say "Ok, you're allowed to use scripts now". I guarantee if that's the case players would be able to make programs that improve everyones game.

But if you put cheats in the hands of the top players, those players are good enough that it gives them an edge.

Think of it like this... If you can rope well but can't tap super fast then you can still be a solid player. If you can tap super fast but can't rope well, then you're straight up bad. If you can tap super fast AND can rope well, then you have an automatic advantage over most players and your potential is automatically higher.

In theory the fastest tappers have the highest potential if they can master everything else because quite simply they can execute moves faster, this isn't rocket science it's basic facts. I'm not even talking about brrrrrrrrrrrrrrrr script looking taps, I'm talking about Mablak kinda taps, if he wasn't as fast as he is he wouldn't be as good as he is, that's a fact, and he's EXTREMELY fast when you look at his quick double shot taps.



WormInjector

#40
Hello!
This script demonstrates the rope mechanics that many have been curious about. It is designed to be efficient and easy to use.
Z, X = Space
If you need a customized version, feel free to contact us by email to request one for free!

*link removed*

rUNaW4y

Just avoid executing this stuff, for the sake of your safety.

Kaleu

#42
Quote from: WormInjector on February 18, 2025, 08:37 PMHello!
This script demonstrates the rope mechanics that many have been curious about. It is designed to be efficient and easy to use.
Z, X = Space
If you need a customized version, feel free to contact us by email to request one for free!

*link removed*

Didn't work for me

Nvm, it's turned on and off by PageDown / PageUp



rUNaW4y

#43
Quote from: Kaleu on February 18, 2025, 09:04 PM
Quote from: WormInjector on February 18, 2025, 08:37 PMHello!
This script demonstrates the rope mechanics that many have been curious about. It is designed to be efficient and easy to use.
Z, X = Space
If you need a customized version, feel free to contact us by email to request one for free!

*link removed*

Didn't work for me

Nvm, it's turned on and off by PageDown / PageUp

Just stop deceiving dude.

MonkeyIsland

Link has been removed. Do not share scripts for roping.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Paradise - THeDoGG