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Author Topic: Neocombat  (Read 3453 times)

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Offline DumbBongChow

Neocombat
« on: September 24, 2011, 06:41 PM »

Welcome Tus members! This topic is updated again, and WoSC have hosted Cup game for this scheme! The sign ups are now open, so come join up to have real tactical, competitive fun! Be sure to check the comprehensive FAQs. Note that I have also attached Nice Replays in this topic, so check those out as well to get better idea of this scheme. Don't forget to watch all videos as that can help people get much better idea of how this scheme works!
[UPDATED at Dec.4, 2011]


Note that Wkit and Rubberworm are required to play this game.
https://www.tus-wa.com/files/file-42/msg72130/
Scheme download link and detailed information for Necombat are in this link.
https://www.tus-wa.com/schemes/scheme-576/
Get Real Nice Replay Examples here. (Some of are from outdated scheme version.)
* Neocombat Replays.zip (923.21 kB - downloaded 67 times.)



Scheme Specialties
1. Use up your Brain to a Maximum Degree as this scheme requires strategy, creatively, improvisation, various weapon and utility skills, and quickness to master this scheme!!!
2. Balance is very carefully adjusted using proper crate probability, ammo, and delay for each weapon!
3. Anti-sink is utilized in this scheme to allow many creative ways to effectively attack worms!
4. Anything that can be used as a weapon can be deadly if it's used with a right attack combinations.
5. Virtually every weapon is used in this scheme other than Super Weapons and the ever useless Suicide Bomb, and they are all useful if used right!
6. Mobility items are carefully restricted to further make this game further strategic.


FAQs
It's hard to play!
The scheme takes some time to learn, but there are number of players quickly learning this scheme mostly due to their experience in Kaos scheme. Learning about Anti-sink should be primary focus for any newcomers. Watching number of high competitive replays and knowing how to use turn time effectively will help players to get better at this game.
I'm confused on how Antisink Works!
Watching Neocombat replays and tutorial should help ppl be more familiar with how anti-sink works.
I found Turn Time of this game to be TOO Short!
This is a complex scheme that actually requires SKILLS to play well, not LUCK! Learning to use turn time efficiently is one of the primary skill all competent players need to have for this scheme. If you want schemes that require great amount of skills while having good amount of turn time at the same time, check these great ones out at these links!
https://www.tus-wa.com/schemes/scheme-531/
https://www.tus-wa.com/schemes/scheme-555/
Is this Scheme Same as Kaos?
Not quite. It's somewhat of a mix between Kaos and Intermediate, but this one stands out as a original scheme largely due to Anti-sink function.
Spawn luck is annoying!
If ppl want to play this game with even less luck, try setting up with Manual Worm Placement. Still, the game does not require much luck without Manual Worm Placement because ppl can easily alleviate spawn problem using Select Worm + Blow Torch.
I found first turn of this game very awkward due to limited weapon selection, and why are lot of weapons delayed in this game?
First turn of the game has to be like that, and it has to have loads of delayed weapons to properly balance out the game. Because worms are spawned randomly, they are very vulnerable to even medium damage weapons due to sdet, and delaying many weapons solves this problem, preventing great number of abusive attack on poorly spawned worms early in the game.
Which weapons aren't delayed at beginning of this game?
Mortar, Handgun, Fire Punch, Dragon Ball, Prod, Mine, Mole Bomb, Blow Torch, Pnuematic Drill, and Skunk. Note that it's generally wise to primarily focus on solving Spawn Problems during first turn.
I got no weapons and/or utilities to use in game!!!
That is because you have used items far more than how much you get from crates. It's always wise to save up some items to use it at the right moment. It's much better to use weapon when you can aim precisely and/or attack piled up worms. This game is not about spam firing, but spam firing may be a good idea in case when you have too much weapon in your hands which occur more often in later rounds.
Why did you change the power of some weapons?
Mole Bomb is better used as a buffed weapon, not a transportation tool because mole digs up the land far too slowly and turn time is very precious in this scheme.
Power of Banana Bomb and Mad Cows is reduced simply because they are just too darn powerful which disrupts balance of many different schemes. Grenade power is nerfed to 40 dmg because players can get 3 of these in each crate.
Spawn Problems during first turn.
Why did you enabled wdca setting? (Weapons don't change automatically?)
It's because it allows much easier control on Parachute, and it also helps to fire weapons more quickly.
I win this game so easily!
Skills difference between players can profoundly impact the outcome of this game. Competition is rather important factor of having fun in this scheme, so playin in FFA can make the game more challenging to win the game.
I still win this game easily!
Either tell your opponents to focus more on attacking you in FFA or try harder finding more difficult opponent LOL! (Or try to matching up with Vince or Oinky! >D)



« Last Edit: December 04, 2011, 11:06 PM by DumbBongChow »

I like making myself Feel(S) Good Man!

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Re: Neocombat
« Reply #1 on: September 24, 2011, 08:28 PM »
gj on your scheme m8 and cool video, I hope it becomes popular! You didnt mention anything about the sort of maps that work best though, maybe you should? Still nice post, I enjoyed playing Neocombat, intresting scheme indeed.
worm and learn

Offline DumbBongChow

Re: Neocombat
« Reply #2 on: September 24, 2011, 09:00 PM »
THZ Nail. I hope you release your Wipeout scheme in public. That scheme deserves to become popular as it's very fun to play.
 :)
Anyways, the information about recommended map is at scheme explanation at this link. The replays, map, and tutorial is also in scheme explanation. ;)
https://www.tus-wa.com/schemes/scheme-576/edit/

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

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Offline Masta

Re: Neocombat
« Reply #3 on: September 24, 2011, 09:06 PM »
« Last Edit: September 19, 2022, 06:22 PM by Masta »

Offline Husk

Re: Neocombat
« Reply #4 on: September 24, 2011, 09:43 PM »
great kami at the end of the movie [=

Offline DumbBongChow

Re: Neocombat
« Reply #5 on: September 24, 2011, 11:36 PM »
Thank you for your interest in this video. I plan on putting a another video which is the best game I ever had so far.
;D

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Our Community: (Our newest, updated schemes are at this site!)
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Offline avirex

Re: Neocombat
« Reply #6 on: September 24, 2011, 11:38 PM »
did not watch the movie, and i did not read the post- yet.

but i have to say, this is how you present a new scheme... god damn, you really did your homework my friend.. lol gl with it! +1

Offline DumbBongChow

Re: Neocombat
« Reply #7 on: October 01, 2011, 09:54 PM »

I modified this post to inform you that my main post is the only important one now! Check it up top!!!
« Last Edit: October 29, 2011, 08:59 AM by DumbBongChow »

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
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Offline lalo

Re: Neocombat
« Reply #8 on: October 01, 2011, 11:19 PM »
Nice video indeed.

Offline TitiO

Re: Neocombat
« Reply #9 on: October 02, 2011, 04:38 AM »
oO ?

wtf happens in 4:36 at ur 1st video ? oO !!

Offline DumbBongChow

Re: Neocombat
« Reply #10 on: October 02, 2011, 11:39 AM »
oO ?

wtf happens in 4:36 at ur 1st video ? oO !!

Good question. It's largely because antisink function which what make this scheme rather unique. Worms teleport back to where they were at the last time when they stoped moving after first plop. Since there was no land to land due to girder block, worms go through the land downward until there's another land to land on. If there's no land to land on after that girder glitch, worms plop like in 8:12 - 8:22.

Check the scheme description at this link for more info. (Replays are up, and the scheme version is updated.)
https://www.tus-wa.com/schemes/scheme-576/
;)

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

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Offline TitiO

Re: Neocombat
« Reply #11 on: October 02, 2011, 11:39 PM »
lol , its a vn trick = actvisink (or whatever it calls) + glich

^^ and n scheme too

Offline DumbBongChow

Re: Neocombat
« Reply #12 on: October 03, 2011, 10:53 PM »
Thz a lot. I've tried to utilize antisink to the full creative extent without going overboard with other rubberworm settings while creating this scheme. It still take time to get used to, but it is a very fun setting which opens new doors for far more creative, unique attacks. Anyways, I plan on putting one more video for this scheme which is like a tutorial from another competitive replay. I think I plan on putting this future video on a file pack that I plan to upload in the future.
;D

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
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Offline Husk

Re: Neocombat
« Reply #13 on: November 25, 2015, 05:58 PM »
aeeeee Hurzy and pepa this was the scheme I was talking about =P