Scheme file:
https://www.tus-wa.com/schemes/scheme-1714/New ZaR variant, the most important rule is this:
CAA (Crate After Attack)This scheme has 9sec turns and 11sec retreat time (hence the name, 911). Attack opponent with zook then get the crate in retreat time.
RULES:
- ktl, afr as normal
- if you fire zook, you may collect crate, even if you miss
- if you damage your opponent you MUST get crate in retreat time, otherwise skip next turn
- if you accidentally collect crate in normal turn time then end your turn immediately without attacking, otherwise if you attack as well you must skip
- if crate lands next to someone you CAN firebomb them. if it is the only crate on the map then you do not have to collect crate that turn.
- at sudden death, w2w AFTER attack. same rules apply.
- winning game by cow = instant loss
* For the purposes of these rules a skip means you can rope and get your crate but not attack*
MORE INFORMATION:
- Usual ZaR format, no chutes, instant mines.
- health crates 11hp, starting health is 119hp
- sudden death (infection only) after 5mins
- no fall damge
- zook power set to 1 star
Takes some getting used to but it is fun scheme
Enjoy