Maps
April 26, 2024, 10:03 AM

DigRopeRace #1

Time

Author(s): ExZo, XanKriegor
7936 x 4080, PNG, 702.49 KB

Map type: Miscellaneous
Scheme file: DigRopeRace

Submitted by: Russian Federation XanKriegor
Date uploaded: January 29, 2017, 07:46 AM
Last modified: January 22, 2023, 06:45 AM

Description:
This is DigRopeRace, a variation of Digging Race invented by Clogg in 2010. You have 60 seconds, infinite Zooks, Nades and shots per turn to dig your way to the finish. Also you have limited amount of high-powered Homing Missiles and BananaBombs to help you in most difficult areas. LDET and GodWorms will let you to focus on digging, not sefety regulations. There are 250 mines to spice it up, also they are useful for this.

How to play:

- Make sure you have RubberWorm and Indimask modules in your WA folder. If you want to host this scheme online, be sure your opponent(s) have SAME VERSION OF W:A (either 3.6.31.0 or 3.7.2.1)!

- Place your worm on Start 1 or Start 2.

- Rope to finish using weapons to break through walls. AFR is recommended.

At halfway, your and your opponent's ways will merge.

Thanks to:

ExZo, for aMAZEing maze
Plutonic, for IndiMask module
Clogg, for nice maps and scheme
You, for reading this

Demo replay

Project started: march 2016

Colors: 100

Map Tags: IndiMask, dig

General statistics

Downloaded 90 time(s).

Times used in games:
0
Unique players played on this map:
0
Used in challenges:
Mappacks containing this map:
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Members marked this map as their favorite:
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Rate this map

Difficulty Rate
2.66 / 5
Total Members Voted: 3
Overall Rate
3.33 / 5
Total Members Voted: 3
Creativity Rate
3.33 / 5
Total Members Voted: 3


Author Topic: Map #17013, Powerpoint Text #1 by Edwardos  (Read 1067 times)

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Offline XanKriegor

Map #17013, Powerpoint Text #1 by Edwardos
« on: December 30, 2016, 05:46 AM »
Nice style.

Offline Husk

Re: Map #17013, Powerpoint Text #1 by Edwardos
« Reply #1 on: December 30, 2016, 07:05 AM »
cool, I like the idea of viewing the game as data instead of textured graphics

would be cool if i could set my brain to only register outlines and hitboxes leaving out any extra graphics when playing games like counter strike, lol, dota, star craft

and when done with tryhard mode u could set ur brain back to chill mode and enjoy all the cool eye candy

Offline Edwardos

Re: Map #17013, Powerpoint Text #1 by Edwardos
« Reply #2 on: February 07, 2017, 02:33 AM »
cool, I like the idea of viewing the game as data instead of textured graphics

would be cool if i could set my brain to only register outlines and hitboxes leaving out any extra graphics when playing games like counter strike, lol, dota, star craft

and when done with tryhard mode u could set ur brain back to chill mode and enjoy all the cool eye candy

Uh... I don't know exactly what you mean by this, but it kinda looked to me like you were trying to be sarcastic and offensive. There's no hard feelings here, right?

Offline Edwardos

Re: Map #17013, Powerpoint Text #1 by Edwardos
« Reply #3 on: February 07, 2017, 02:40 AM »
Nice style.

I'll tell you a funny secret. This was actually made without using photoshop or anything high-spec; I actually threw this together on a whim using Microsoft Powerpoint 2003 Edition using the WordArt module and just exported it as an image. My favourite thing to happen would be to see other people make a map out of the same software, because it's surprisingly easy and has a rather amusing effect for people who resonate with this kind of nonsense-based humour.

It's not my best map though, I've kinda left large blocks of text in 1920w maps behind in favour of assembling giant colourmaps out of transparent photographs, and I'm expecting to top Powerpoint Text #1 several times over.