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May 12, 2024, 03:31 AM

Banana Show 2024

Mappack #600, Viewed 458 Time(s)

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Name: Banana Show 2024
Type: Miscellaneous
Maps: 62
Uncompressed size: 15.38 MB
Submitted by: Russian Federation kirill470

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Time: March 03, 2024, 01:15 PM

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Author Topic: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei  (Read 569 times)

0 Members and 1 Guest are viewing this topic.

Offline Sensei

Shoutout to blitzed, since he's our most loyal customer. Have fun man!
Lot more coming, stay tuned.

Offline XanKriegor

Yes, its nice to see your work in use, thanks!
All maps use 100 colors, just as before.
« Last Edit: February 01, 2024, 03:28 PM by XanKriegor »

Offline TheWalrus

These are nice, still hoping we can someday generate these in mapgen!  until then will use these great packs!

Thank you for providing this! Great work! 👍

Offline Sensei

Thanks Walrus, Blasko! Mappack Part 2 is also uploaded.
Third one coming in next few days.

Offline Kaleu

These are nice, still hoping we can someday generate these in mapgen!  until then will use these great packs!

I think Kirill knows how to do that. He used mapgen with Sonic terrain.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Sensei

I think Kirill knows how to do that. He used mapgen with Sonic terrain.

Apparently, you need to extract objects with SpriteEddy program and then somehow merge terrain in that form into mapgen. King gizzard told me that can be easily done. I doubt it's that easy when you don't know what you're doing, though.

Offline TheKomodo

Does King Gizzard stream? Maybe he could show us?

Offline King-Gizzard

Doing conversions to MapGen is a little bit fiddly but fairly easy to get the hang of when you see the steps.  I'm happy to make a video or document it, but ...

I've tested a conversion of the Meadow terrain and found an issue with how MapGen calculates the final colour palette.  Any palette option lower than the 112 colour option reduces quality.  EG, my images use 96 colours but the 96 colour option in MapGen makes changes to the colours of objects. But if you set 112 colours, it's likely to mess up the background gradient even if the terrain only uses say 50 colours, because it fills the rest of the palette up with colours that don't exist in the map.  I'd rather this was fixed before converting the terrains I've made, only because I spent a lot of time optimizing the colours so the foreground elements fit within 96 colours.

Ideally it would be best if MapGen didn't give any colour options and just indexed the unique colours used in the map, leaving the rest of the palette empty.  Maybe some detection code to warn if it goes over 112 colours and a separate "Save As True Colour" option.  I've reached out to Plutonic on Discord.
« Last Edit: February 11, 2024, 08:58 PM by King-Gizzard »

Offline TheWalrus

I posted this before but I want Mapgen integration with terrainsync badly, I posted in plutos thread.