Forums
May 23, 2024, 09:22 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KoreanRedDragon

Pages: 1 ... 5 6 [7] 8 9 ... 29
91
What's this and why?

I believe that one of the most important aspects of keeping competitive Worms Armageddon alive and thriving for generations to come is for our community to agree on standard variations of the game types that appear commonly in serious play, whether in leagues, tournaments, challenges or even random casual games in #AnythingGoes. For aspiring new players and returning old ones to feel motivated to continue honing their skills, it really helps if they're able to easily find out precisely what scheme file they're supposed to be using when practicing each scheme, what sort of maps they're supposed to be practicing on, what standard rules they're expected to follow, whether the scheme works only as 1v1/2v2 or in a free for all setting too, etc. This of course doesn't mean that nobody should ever host a game on WormNET using a scheme file or a set of rules that differs from what the community has agreed on, only that their modifications to the core should be explained in relation to what the standard is, making life easier for everyone involved.

How are we going to do this?

To that end, I have decided to come up with an overview of all the competitively played schemes, so that we can gradually fill things in as we agree on them and always know what still needs to be looked at. This information is listed in the Modes, Maps and Rules sections under each scheme title, with all three of these sections very much still open for debate; think of their current contents as just my personal best guesses, don't take something being present or not present there as a sign that the matter has already been decided. I'll upload the scheme files themselves onto TUS so everyone can easily see the individual settings as they are being discussed, or download them and give the proposed standard schemes a try. For each scheme, a link will be provided in the Scheme file section and the files will then be periodically updated to reflect community opinion on what the standard schemes should look like. To help get the ball rolling, I have also attempted to list most of the historical disagreements that have kept this standardisation from happening sooner in the Pointers for discussion section under each scheme, then spiced the section up with some suggestions for improvements and simplifications. Note that these are biased toward how I would personally handle each individual detail, but at least some attempt has already been made to represent general community opinion too, which will only become truly apparent through active debate in replies here. And perhaps elsewhere, if we decide to advertise this attempt at scheme standardisation on Reddit, Steam and a potential new T17 forum. It's of course going to be almost impossible to get the entire WA community to agree on every little aspect of every scheme, but that doesn't mean that the situation can't be improved at all. We can keep this project going for as long as it takes, there's no need to rush any decisions or ever stop debating the proposed standards. As long as this platform for discussion exists, it will at the very least serve as a way for interested players or league staff to measure the current atmosphere in the WA community regarding these matters.

Where are we going with all this and how to help?

If we do end up coming up with a solid set of standard schemes, if community leagues do start adopting the resulting scheme files and rulesets, that's great. But the primary focus and ultimate goal of this project is supposed to be more far-reaching than that. What we want is to eventually end up with something so widely accepted that the WA developers will be able to confidently include it with the game via an update, even base the mythical 4.x version's ranked play around these standardised scheme variants. That's the plan, and the way in which we attempt to agree on these issues should reflect it. Let's get as many people as possible to look at this and state their opinions, really ensure that we're doing our best for the future of the game. Only through compromise, through seeking solutions that benefit everyone, that aren't rejected by any particular group of players, can we hope to achieve a truly long term effect and settle these questions once and for all.

Feel free to not only share your views (and the views of any of your friends who might be too shy to speak up for themselves) regarding the scheme files, scheme rules, map recommendations and so on, but also to propose new dilemmas that you think need to be addressed or talked about. If you believe the format of how we're handling this in the first place could be improved, let me know too and I'll do my best to edit the post with your suggestions in mind. Remember, nothing is set in stone, we can flexibly evolve the process of seeking consensus over time as the attitude of the community shifts, or in case future WA updates change the landscape of what we have to work with (new scheme format with togglable rules is on the horizon). With that out of the way, let's get to work!

92
Oh, how convenient that the conversation in this thread seems to have turned to the subject of schemes just as I'm about to be ready to post a proposal for the standardization of (some of the) competitively played game types. I really think the best start, if we want serious play to remain a part of WormNet in the future, is to have the community agree on how each scheme should be played, using what exact scheme file, on what sorts of maps, with what rules, that kind of thing. Individual leagues of course get to decide on the specifics as they see fit, but having a community standard available so that everyone can then build upon it, scheme inventor or league admin, would provide the sort of solid base that I think can make competitive play easier for newer players to get into and motivate old ones to come back to it, in the long run.

Basically stay tuned, I'll post it in a new thread sometime today or tomorrow and you know it's gonna be a wall of text. :-[

93
Tech Support / Re: tight game lobby screen
« on: September 05, 2014, 07:59 AM »
What graphics card are you using? If it's an Nvidia, this'll be in its Control Panel somewhere and should look something like this:

http://cowgod.net/wp-content/uploads/2008/04/nvidia_flat_panel_scaling.png

94
Announcements / Re: Over $300 prize on Classic league
« on: August 29, 2014, 06:15 PM »
for instance:
there is news on wormnet, last news was posted in 2012, why is that?

Because the way things are set up now, every WormNET news entry has to go through Team17 and their network department who then have to update things on the server directly. It also wouldn't shock me if they had legal or moral or emotional objections to advertising cash money prizes not offered by them inside their own game; it'd be kind of risky from their perspective, their legal department would likely shout at them.

95
Leagues Complaints / Re: Attention. Xspeed or not, check it out.
« on: August 29, 2014, 01:46 AM »
I'm afraid that does in fact make you both cheaters! There's a forum post somewhere on these boards in which MI passes the suggestion to disallow visual aids in TUS games, but I couldn't quickly find it now. Maybe later, if someone accuses me of making things up. :P

96
General discussion / Re: Worms Movie - Replays Needed
« on: August 24, 2014, 02:29 AM »
I was thinking of something like a "turn of the week".  Could maybe be a TUS run thing? 

Would be good to do something like that.

j0hny started doing basically that a while back, except one movie for each season, not weekly:

https://www.tus-wa.com/forums/off-topic/best-games-of-the-season-23410/

https://www.tus-wa.com/forums/off-topic/best-games-of-the-season-2-24226/

No idea why those are in the offtopic forum, though!

97
General discussion / Re: Worms Movie - Replays Needed
« on: August 23, 2014, 01:51 AM »
* KoreanRedDragon follows suit.

The Elite and Exploding Girders replays I sent were kinda cool games overall, not so much only about the timestamps in the file name. The rest are mainly about the moments that made me say to myself "See, this is why WA has the best engine of any game ever" when they happened.

If you end up needing more or different replays, let me know and I'll do some more digging!

98
Challenges Comments / Re: Challenge #429, Rope style challenge
« on: August 21, 2014, 07:05 PM »
It's not looking great, Crazy. One of our judges is out with injury, another with keyboard malfunction, neither of which are ideal in terms of creating/testing the maps and practicing the judging before the contest (our secret routine before each one). But I don't think we've completely given up hope just yet. Maybe other judges return in time, or we end up making something happen after the Olympics when we've all gotten our shit together. We'll see.

99
Challenges Comments / Re: Challenge #429, Rope style challenge
« on: August 21, 2014, 12:46 AM »
Cool stuff between 00:07 and 00:15 in the video, I approve!

100
Challenges Comments / Re: Challenge #429, Rope style challenge
« on: August 20, 2014, 07:10 PM »
I had a funny turn when I gave the map another try earlier today (the run I submitted is from a couple days ago), but it has a boring middle section, so I'm not sure it'd be possible to find a full 30 second segment of uninterrupted roping anywhere in it.

But I felt like sharing it anyway, so here it is. It's the turn that starts at 15:24.

101
I simply moved mine to a folder called Intrinsic (that's what the schemes that come with the game are formally known as):



And then I have the Rare folder for schemes that don't get played very often. That's fine too, very OCD friendly.

102
Maps Comments / Map #11642, Jungle MusicĀ  BnG by pizzasheet
« on: August 03, 2014, 05:53 PM »
Cool execution.

103
General discussion / Re: moving to the new update
« on: August 03, 2014, 05:06 PM »
Can we see some system specs, Impo? Thanks.

104
Leagues Complaints / Re: game #174023
« on: August 02, 2014, 04:02 AM »

105
Leagues Complaints / Re: game #174021
« on: August 02, 2014, 04:01 AM »

Pages: 1 ... 5 6 [7] 8 9 ... 29