Aaahahaha! That is just so cruel, Cue. Yet somehow frightening as well...
I know I can, in theory, shave another half a second off my time, but I've spent too long on it already and I don't think I'll go for it unless I'm forced to.
There were a few other (hopefully constructive) observations that I wanted to get off my chest before the next challenge is made, by the way. It's not impossible the map was made the way it was made for good reason (in which case feel free to ignore this), but one or two of these suggestions might benefit us all, so I'll just type it all out before I forget:
- I enjoyed the overall shape & length of the course and the trick selection, but even though it definitely is a good idea to put a hard trick/combo in early, it still felt to me like the shortness of the rope on the first Swoosh (with a 1 or 2 frame optimal window) followed by the low Arch (not more than 2 frames) and then the second Outlaw (maybe 2 frames, 1 if you want to go straight down), was a bit harsh on the less obsessive players. Maybe it's just the combination of laptop and slow eyes/fingers, but literally 90% of my attempts were over after 5 seconds... that's including the time it took me to place my worm, heh. On such a short map, you basically know you have to go for perfection and I think a slightly longer rope on the first trick could have made it just a little less evil, resulting in even more people giving the challenge a go.
- Speaking of the start, there are better ways of making everyone start in exactly the same spot. I like the way Coste does it in his vision challenges, but it's true that in those, you only place one worm into each tube. Alternatively, you could just leave the choice of where exactly to start to the player and make it part of the challenge. That might be better than the > < arrows because with those, you can sometimes place your worm on top of them by accident and it changes the outcome a little unpredictably.
- Also, I wouldn't be me if I didn't point out that some of us aren't huge fans of the NLF way of naming roping tricks. This isn't really the time or place for a discussion about this, I know, and you guys only used two names that I wasn't familiar with, but one of them (Pini) was used to explain the other I didn't know (Nuke), and I couldn't find either of them on your website either, so I wasn't really sure I was doing it right until I saw others submit replays. As I say, not a big deal in this case, but it could be avoided if you just said a Nuke was a Swoosh into a floor bounce. Or something like that.
- Finally, after 20+ minutes of trying to nail the map, the red parts were starting to hurt my eyes quite a bit. Maybe a slightly less vivid colour tone would help with that... or maybe I should turn the brightness of my screen down a bit. Argh!
Here I go again with my huge forum posts. Sorreh.